How about this?
1: Throw a new variable into the corruption calculation: territory size. Lets say that, oh, every 24 squares WITHIN YOUR BORDERS can support a city. More than 1:24 ratio of cities to land squares, more corruption. But not less for less. This allows conquest to be useful, but doesn't allow for ICS or city-packing.
2: Allow, in industrial or modern times, for lack of a better term, provincial/state capitals. 'mini' palaces that you can build, one per X amount of cities, that will reduce (but not eliminate; don't want a perfect solution!) the 'distance from capital' modifier for cities around it. The downside being, of course, that loss of your capital pretty much renders any cities near it, but far from your main capital, useless. Which is fairly accurate; military objectives these days tend to be 'destroy enemy forces, then take capital, and mop up the rest at leisure.' This also helps, lots, with expanding onto other continents.
3: This might even be in. Cities connected only by harbour should get a distance bonus; this too helps with expanding.
4: Any city connected by airport to the capital should get a bonus to the distance modifier; air travel is, after all, the great equalizer. Doing things like this also makes precision bombing more fun. :-)
Thoughts?
1: Throw a new variable into the corruption calculation: territory size. Lets say that, oh, every 24 squares WITHIN YOUR BORDERS can support a city. More than 1:24 ratio of cities to land squares, more corruption. But not less for less. This allows conquest to be useful, but doesn't allow for ICS or city-packing.
2: Allow, in industrial or modern times, for lack of a better term, provincial/state capitals. 'mini' palaces that you can build, one per X amount of cities, that will reduce (but not eliminate; don't want a perfect solution!) the 'distance from capital' modifier for cities around it. The downside being, of course, that loss of your capital pretty much renders any cities near it, but far from your main capital, useless. Which is fairly accurate; military objectives these days tend to be 'destroy enemy forces, then take capital, and mop up the rest at leisure.' This also helps, lots, with expanding onto other continents.
3: This might even be in. Cities connected only by harbour should get a distance bonus; this too helps with expanding.
4: Any city connected by airport to the capital should get a bonus to the distance modifier; air travel is, after all, the great equalizer. Doing things like this also makes precision bombing more fun. :-)
Thoughts?
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