First things first. I want to say that, as someone who has spent many hours playing Civ, Civ2, and CtP... Civ3 is clearly the best of the bunch.
Firaxis has definitely hit a home run with the addition of culture and I commend them for it. This one change fixes a lot of the shortcomings of the earlier Civ games (Wonder obsolescence & city borders, for example), and is a big reason the game is going to be remembered as a great one.
The legacy of unique Civs is a legacy of the original Master of Orion, and it was also a great feature to add. Finally, we can have elephant units within a reasonable sense of historical reality!
The air units make a lot more sense now with 'missions'. Another solid rethinking of the game.
About the subject line. I know that a lot of people don't like CtP, but I enjoyed it once it was patched and I became accustomed to the interface. Just because it was a hybrid Civ does not mean it did not have good features. Activision added some innovative features that are definitely worth incorporating. In fact, I wish we could pull out the best features from CtP and add them to Civ.
Here are some CtP features that should be part of the Civ line:
1) public works - an end to the micromanagement of workers. This was a huge improvement and I sorely miss it from Civ3.
2) the combat system that allowed ranged attackers to fire first - brilliant and simple! Of course, all new units are essentially 'ranged' with the advent of gunpowder, but this is a very nice feature for pre-gunpowder combat.
3) religious governments - a big part of history that really should be included in the Civ line. There are 'religious' Civs, so maybe this would be redundant. And don't forget Facism.
4) future techs - these have been around since the original Civ, but CtP was the first to make them useful. I wouldn't expect to see imaginary techs like in CtP, but researching generic future techs could give you generic bonuses like in Master of Orion.
Once the corruption levels on the small maps was balanced to match the other map sizes, this game has been thoroughly addictive.
It would be nice to have some way to speed up production, like having a worker be able to help with production in a city (maybe 1 worker/city to prevent abuse).
Firaxis has definitely hit a home run with the addition of culture and I commend them for it. This one change fixes a lot of the shortcomings of the earlier Civ games (Wonder obsolescence & city borders, for example), and is a big reason the game is going to be remembered as a great one.
The legacy of unique Civs is a legacy of the original Master of Orion, and it was also a great feature to add. Finally, we can have elephant units within a reasonable sense of historical reality!
The air units make a lot more sense now with 'missions'. Another solid rethinking of the game.
About the subject line. I know that a lot of people don't like CtP, but I enjoyed it once it was patched and I became accustomed to the interface. Just because it was a hybrid Civ does not mean it did not have good features. Activision added some innovative features that are definitely worth incorporating. In fact, I wish we could pull out the best features from CtP and add them to Civ.
Here are some CtP features that should be part of the Civ line:
1) public works - an end to the micromanagement of workers. This was a huge improvement and I sorely miss it from Civ3.
2) the combat system that allowed ranged attackers to fire first - brilliant and simple! Of course, all new units are essentially 'ranged' with the advent of gunpowder, but this is a very nice feature for pre-gunpowder combat.
3) religious governments - a big part of history that really should be included in the Civ line. There are 'religious' Civs, so maybe this would be redundant. And don't forget Facism.
4) future techs - these have been around since the original Civ, but CtP was the first to make them useful. I wouldn't expect to see imaginary techs like in CtP, but researching generic future techs could give you generic bonuses like in Master of Orion.
Once the corruption levels on the small maps was balanced to match the other map sizes, this game has been thoroughly addictive.
It would be nice to have some way to speed up production, like having a worker be able to help with production in a city (maybe 1 worker/city to prevent abuse).
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