The AI likes cities more than you can imagine, the following is either a serious game flaw or a bug...
On Regent Huge Map, I just lost a vulnerable-placed city due to the Aztec's culture & there was another vulnerable-place city I was going to lose soon. When I discovered the Zulus I thought well rather than lose the city to the Aztecs by culture why not just trade it to the Zulus now.
It was a size 3 city in tundra/pine trees & 1 deer/game, by no means a great city or any potential. I asked what the Zulus would trade me for this crappy city no where near them with only a courthouse, their answer: 2 techs, 2 gold/per turn, communication with the Babylonians, & Incense!!!
What a deal!
Thinking perhaps ShakaZulu might not be the brightest trader, I then went to Egyptians & Babylonians to see what they would offer for another crappy vulnerable-placed size3 city no where near them. The Babylonians offered me Gunpowder tech, their territory map, 15 gold/turn (the town was earning me 1 gold/turn), +10 gold upfront.
Cleo offered me Gunpowder tech, her territory map, 1 gold/turn +370 gold upfront (her treasury was 379!)
She wouldn't let me add her "Gems(0extra)" to the list & when I removed the Gems she declined to take her original offer. Yet when I went back & asked again what she would offer for the town she again offered me the Gunpowder, 370gold, etc. etc.
I did not have a stronger culture & my military was weaker compared to all 3 & all were "Annoyed" before I made these offers. How well was this Diplomacy AI tested???
2nd Question: If you were making the Diplomacy AI what kind of brain cells would you give it?
My suggestions:
1>AI should value their own cities highly, but not value other cities that are no where near it, especially when they are size 3 or smaller;
2>The MillionDollar Bug should be fixed;
3>AI Civ should never trade away it's techs if it's in the lead unless it's for a resource it desperately needs (not for a 20turn wine or gold) or under serious military destruction by that person. Staying in the tech-lead should be important!
4>AI Civs should be more fair to those in their same culture. As the Americans I accepted the 1st deal the Iroquis offered. Even after that they still refused to trade fair... and still do.
On Regent Huge Map, I just lost a vulnerable-placed city due to the Aztec's culture & there was another vulnerable-place city I was going to lose soon. When I discovered the Zulus I thought well rather than lose the city to the Aztecs by culture why not just trade it to the Zulus now.


Thinking perhaps ShakaZulu might not be the brightest trader, I then went to Egyptians & Babylonians to see what they would offer for another crappy vulnerable-placed size3 city no where near them. The Babylonians offered me Gunpowder tech, their territory map, 15 gold/turn (the town was earning me 1 gold/turn), +10 gold upfront.



I did not have a stronger culture & my military was weaker compared to all 3 & all were "Annoyed" before I made these offers. How well was this Diplomacy AI tested???

2nd Question: If you were making the Diplomacy AI what kind of brain cells would you give it?
My suggestions:
1>AI should value their own cities highly, but not value other cities that are no where near it, especially when they are size 3 or smaller;
2>The MillionDollar Bug should be fixed;
3>AI Civ should never trade away it's techs if it's in the lead unless it's for a resource it desperately needs (not for a 20turn wine or gold) or under serious military destruction by that person. Staying in the tech-lead should be important!
4>AI Civs should be more fair to those in their same culture. As the Americans I accepted the 1st deal the Iroquis offered. Even after that they still refused to trade fair... and still do.
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