Pretty simple really...
Uh, why not just keep the Courthouse and it's effects from Civ2 - Courthouse reduces Corruption by 50% (meaning with a courthouse no more than 50% corruption can occur) and having a Police Station also reduce corruption by 50% (meaning 50% after the Courthouse, so no more than 25% corruption).
This would make massive sense. Even in a far flung empire, a courthouse and police station would rid much of the corruption, but you'd still see some due to the distance from the capital. But at least you could have a productive city.
Oh - and one more thing - corruption cannot touch the first two shields. Meaning even under 100% corruption as far from the palace as possible, you will have at least two shields to play with. This allows you to build the appropriate improvements.
Just played my first game of it, quit after a maybe 80 turns, but saw enough to know that corruption is out of control - a city no more than 7 hexes away was producing zilch - all 5 shields down due to corruption.
SCREW THAT.
Venger
Uh, why not just keep the Courthouse and it's effects from Civ2 - Courthouse reduces Corruption by 50% (meaning with a courthouse no more than 50% corruption can occur) and having a Police Station also reduce corruption by 50% (meaning 50% after the Courthouse, so no more than 25% corruption).
This would make massive sense. Even in a far flung empire, a courthouse and police station would rid much of the corruption, but you'd still see some due to the distance from the capital. But at least you could have a productive city.
Oh - and one more thing - corruption cannot touch the first two shields. Meaning even under 100% corruption as far from the palace as possible, you will have at least two shields to play with. This allows you to build the appropriate improvements.
Just played my first game of it, quit after a maybe 80 turns, but saw enough to know that corruption is out of control - a city no more than 7 hexes away was producing zilch - all 5 shields down due to corruption.
SCREW THAT.
Venger
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