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Is the Corruption Level to High?

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  • #46
    Wow, it almost seems like we are playing two different types of games... I have a feeling though that the perfectionist/builders, who never like to expand over a large portion of the total landmass, don’t see the problem as well as those going for domination.

    -Alech
    "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

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    • #47
      I like to build a perfectionist empire now and then. My secondgame was on a small map, five civs. Conquered my continet and just settled down. Corruption was a problem, but it didn't cripple me. But not long after I started an intercontinetal war. . . .. Yeesh. I had to selll the damn cities back to the ai. Now all my wars are of extermination.
      By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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      • #48
        Originally posted by jbird
        However, as it is in the released version, I simply can't get a leader to either get my first army or complete the palace.
        Jbird
        Don't know how many games you have played or at which difficulty level, but I have gotten leaders in the ancient age three times playing at Regent level. Seems the generation is OK, based on getting them a total of 5 times in about 8 games that went past the ancient age. In the game I actually finished in 1986, got leaders twice. One in ancient, one in middle ages. I was fighting less often after the middle ages age.

        Anyway in all the games they showed up, it took elite units, and I had to be warlike in playing style at the time for them to be generated.

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        • #49
          And just as important... the ability to tweak corruption levels and the amount of reduced corruption from improvements needs to be available in the editor.

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          • #50
            The corruption levels are not only game-ruiningly frustrating, they`re also highly UNREALISTIC.
            How the hell should the British empire have worked?
            They had colonies all over the world which provided income for Britain. India, America, Hongkong, lots of African and Middle East countries.
            With the CIV3 corruption model, the British empire would have gone BANKRUPT subsidizing their colonies!
            I can`t imagine what they were thinking when they created this model.

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            • #51
              Originally posted by Zurai001


              No, it's not a myth, you even said so yourself. No one ever claimed WLTRD affects commerce corruption. However, it does signifigantly lower the production corruption; your own results bear that out. Additionally, I wouldn't expect anything a continent and a half away to produce at full effectiveness anyway. 25% is more than enough to get culture going and to process resources, and that's what colonies are for, not to be big bad major cities that are producing wonders left and right.
              re-read your post and see what you are justifying. With a perfect government, perfect happiness, and every necessary improvement and wonder, you are saying that getting 25% of your shields (i.e 75% corruption) as the absolute best-case scenario is OK with you.

              I, on the other hand, think this is ridiculous and that most people would agree. Does Los Angeles operate at 75% corruption? OK, bad example. Does Seattle operate at 75% corruption?
              "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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              • #52
                Originally posted by Ray K
                With a perfect government, perfect happiness
                Is there such a thing?

                If corruption in Civ3 capitals was as bad as Washington, we would never get anything done. The game would be crippled from the start.
                To be one with the Universe is to be very lonely - John Doe - Datalinks

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                • #53
                  Corruption is way too high. I like a lot of the suggestions on how to deal with it with a patch, like the Town Sherriff's Office, but something should be done. Considering the fact that the AI will expand like a rabbit on viagra its kind of crippling to see my empire's growth grind to a halt due to rampant corruption.

                  In one game the egyptians and I shared a border. on the other end of my empire the corruption had gotten so high I was having trouble producing anything. Even on the end facing the egyptians the corruption was pretty bad. This is at warlord level! The egyptians kept sending settlers through my territory to reach the open land on the other end, the japanese were closing in trying to make headway through a dense jungle and barbarians were pounding my outlying cities hard, even though my horsemen and hoplites were oblitering thier camps every few turns. Don't get me wrong, it was fun, but the corruption level was so high that I knew the outlying cities would never produce anything fast enough to beat the japanese to the valuable iron deposits I was trying to claim and when I asked Cleopatra to withdraw her troops she declared war. (Why is the option only "Withdraw or declare WAR!"...why not at least one other option like "In order to maintain peace between us, we would like to withdraw your troops immediately.")

                  Anyway, I just threw my hands up in frustration. My border cities could barely build a wall in a reasonable time, let alone withstand the egytian chariots. I'd never make it to the iron in time, and I'm certain the japanese would destroy or assimilate any colony if I could have gotten a road and worker there fast enough. Besides, the ridiculous corruption made building temples there too long so the cities went in civil disorder every five minutes.

                  I sure hope they fix this in a patch.

                  D4
                  "I know nobody likes me...why do we have to have Valentines Day to emphasize it?"- Charlie Brown

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                  • #54
                    I just hope they don't "fix" corruption too far the other direction.

                    Currently, it's severe, but I didn't think the Civ 2 model was realistic either.

                    It makes sense to me that when you conquer cities in far flung lands you don't get to harness those people the way they were being harnessed by a more tightly knit government.

                    I'm not sure corruption is the best model for this behavior (there is also the "resistance" factor). But even looking at the British Empire, sure they technically owned vast far off lands, but those lands weren't productive or useful in the way that British cities were. Britain would send British troops to these places, and the primary payoff was the luxury and trade goods. They couldn't really, say, use India's cities to build lots of armies and structures and use them to conquer China.

                    That reminds me, the game doesn't seem to model gold very well. You don't really get the historical Spanish/America gold situation in Civ 3.

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                    • #55
                      Actually, the way corruption is modeled, hmmm. Maybe firaxis based their corruption model on the way the spanish empire operated when it was at its. . . . height.

                      And while everyone points to gold for that era, the real money maker was silver. Gold deposits were hard to track, and ended up being constantly smuggled out of the new world. But spain had an extremely tight reign on the silver.

                      Perhaps in an expansion pack, firaxis could add silver resources which give a direct payof to your tr3easury. Then we could blame all our corruption on that resource.
                      By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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                      • #56
                        Another thought about corruption...

                        Of the USA's big cities, Philadelphia suffers the most corruption. Yet it is about as close to Washington as you can get without actually being there. Cities on the west coast... Seattle, San Francisco, Los Angeles, are less effected by corruption.

                        In Australia the state that brings the most wealth per capita based on resources is Western Australia (due to all the mining). It is also low on corruption, despite being furthest from the capital.

                        I'm sure people can think of other cases in large countries that are similar.

                        Which all goes to question whether distance from the capital is really a reliable basis for level of corruption and therefore production power.

                        Thoughts anyone?
                        May I be the person my dog thinks I am.

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                        • #57
                          Originally posted by Tigen
                          I just hope they don't "fix" corruption too far the other direction.

                          Currently, it's severe, but I didn't think the Civ 2 model was realistic either.

                          It makes sense to me that when you conquer cities in far flung lands you don't get to harness those people the way they were being harnessed by a more tightly knit government.

                          I'm not sure corruption is the best model for this behavior (there is also the "resistance" factor). But even looking at the British Empire, sure they technically owned vast far off lands, but those lands weren't productive or useful in the way that British cities were. Britain would send British troops to these places, and the primary payoff was the luxury and trade goods. They couldn't really, say, use India's cities to build lots of armies and structures and use them to conquer China.

                          That reminds me, the game doesn't seem to model gold very well. You don't really get the historical Spanish/America gold situation in Civ 3.
                          I agree that corruption shouldn't go back to the way it was in Civ2. Corruption should be cripling, but only if you don't deal with it. If we were given tools to fix the problem, at least to some degree, then i would have no complaints. It's just that building a courthouse in a city while i'm in a democracy and seeing the city still at 99% corruption is frustrating.

                          As for the historical aspect, what about Britain's American colonies? Up until the rebellion the American colonies weren't particularly more corrupt than cities in England. I believe that the colonies in Canada continued to be loyal and productive for quite awhile after the American Revolution.

                          As for the cities in India, i don't know the history well enough, but the area was very underdeveloped by England's standards when the colonies were founded. Presumably a lot of developments were made during that period, just because they hadn't caught up to England's level of industrialization by the time the colonies were lost doesn't mean there was no improvement.

                          And i just thought up the best example i've heard so far in this discussion. Hong Kong. Highly productive British colony that remained in their power until 1997, yet was about as far away as you can possibly get from London.

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                          • #58
                            Here is an example of one city of mine:

                            I am the Greeks (commercial - gives you less corruption).
                            I am a democracy.
                            I have a courthouse
                            They are celebrating we love the king day.
                            It is about 35-40 squares from my capital, linked by RR.
                            This is my city (established early from a goodie hut)

                            It would have 14 production and 38 trade, but because of corruption, they are at 1 each.

                            Given the other improvements in my city (it has a lot), It cannot even support itself; hell it can barely support its own courthouse.

                            One other thing that I noticed was that my domestic advisor constantly switches what he calls me. It ranges from "sir," "commander," "president," and "mr." These sound like different titles when you have certain governments. (democracy, anarchy, communism, monarchy etc)

                            I think there is a problem, and that no matter the government, you always get horrible corruption.

                            As for "real world" examples that the non-patchers cite, corruption in the US and other democracies is very low. The government recieves over 1.5 trillion dollars a year, and I am quite sure that they don't experience the 35% corruption level of my entire empire (2700 commerce, 971 loss due to corruption - which doesn't even count my shield loss).

                            Patch it up, or if they don't, I suggest you edit and make other improvements corruption reducers as well (I think they can have multiple functions).

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                            • #59
                              My opinion...

                              Nope.. corruption levels are just fine. As long as every player experiences the same rules for corruption, it doesn't bother me.

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                              • #60
                                Re: My opinion...

                                Originally posted by Frugal_Gourmet
                                Nope.. corruption levels are just fine. As long as every player experiences the same rules for corruption, it doesn't bother me.
                                What if all of the chariots had an attack rating of 50? Since every player would experience the same rules, would that bother you?

                                The excessive corruption has essentially removed the conquest form of victory unless you are willing to raze every city you conquer.
                                "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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