Most of us are OK with corruption being tough and/or expensive to eliminate. The objection is twofold-
- you just have to live with it. Your options to curb it are sharply limited.
- you CAN'T live with it. The max rates are so high as to make new acquisitions worse than useless past a certain point.
Constructive ideas I've heard or suggested-
-Putting a cap on max corruption, even something like 80%
-Some kind of "Constable" specialist
-Police station impact on corruption
-Upgrade to the courthouse, as there is to happiness, science, and production improvements
-Having culture, stability, and hapiness have more of an impact
-Military forces curbing corruption.
-"police" units, as in SMAC
This is a serious limiting factor in the ways you can play the game, and any or all of these ideas are doable. If you like it as is, fine. But there'd be no harm in trying some of these options, especially since they'd be just as useful to the AI as to the player.
- you just have to live with it. Your options to curb it are sharply limited.
- you CAN'T live with it. The max rates are so high as to make new acquisitions worse than useless past a certain point.
Constructive ideas I've heard or suggested-
-Putting a cap on max corruption, even something like 80%
-Some kind of "Constable" specialist
-Police station impact on corruption
-Upgrade to the courthouse, as there is to happiness, science, and production improvements
-Having culture, stability, and hapiness have more of an impact
-Military forces curbing corruption.
-"police" units, as in SMAC
This is a serious limiting factor in the ways you can play the game, and any or all of these ideas are doable. If you like it as is, fine. But there'd be no harm in trying some of these options, especially since they'd be just as useful to the AI as to the player.
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