Announcement

Collapse
No announcement yet.

Bombardment Quirks...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Bombardment Quirks...

    Has anyone else noticed a possible quirky bug with bombardment? I sat for about 20 turns bombarding a city with 2 battleships, with no effect (not bombardment failed, just nothing!) After a while I moved one of the battleships to the other side of the city and WHAMMO next turn and thereafter bombardment a-plenty

  • #2
    i've seen that too, not just with battleships but with other units doing bombardment, I dunno if it's me not paying close enough attention, but there seems to be a problem with this.

    Comment


    • #3
      I've noticed this too...

      I've also noticed something of a bug... I have a bomber on a carrier... making bombing runs on an enemy city... I do this many many times... finally that city gets air defence...in the form of jet fighter... my bomber goes to make run.... bombs city.... game freezes.... Happens everytime.... after multiple restarts....

      Comment


      • #4
        I think is may be a gameplay quirk.


        I'm playing America and the Aztecs was just above me, blocking my path to explore the large open continent we share. And for some stupid reason, the Aztecs got all the goodies. So i declared war on them.

        When i started bombarding their incoming units, i could get the enemy unit's hp down to 1, but further bombardment will have no effect. You'll have to "finish off" the unit with a non bombardment unit.

        Same with cities. When you get their pop down to 1, and you've destroyed all their improvements, you can't do any more damage. ground troops must come in to finish the job.
        AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
        Strategy:The Machiavellian Doctrine
        Visit my WebsiteMonkey Dew

        Comment


        • #5
          forgot to mention...

          BTW, this was actually NOT a case where the city was down to size 1 (it was 6 I remember quite clearly! ) and I could see that there was a defending unit whose health NEVER dropped

          Comment


          • #6
            It makes sense for bombardment to go only so far - leaving 1 hp is a good choice.

            But the bombardment values should be increased across the board. Battleship guns were devastating for the Germans in Normandy (while they were in range) and artillery has been a substantial part of every army since the Napoleonic era.

            In the game, arty is next to useless. it doesnt make any sense for a speed 1 arty unit (and WWII saw the advent of self-propelled arty to keep up with mech units) while my tanks roll over the enemy.

            So, here is my suggestion to the Firaxians: make radar arty available earlier; maybe with Modern Armor, perhaps even earlier. You can always change the name from futuristic sounding radar arty to self-propelled arty or somefink!

            Comment


            • #7
              it didn't only occur on cities that had more than 1 pop witha defending unit that had more than 1hp but also on open ground with a unit defending(again with more than 1hp) and with improvements. I might be seeing thigns(or not seeing things, but I doubt it)

              Comment

              Working...
              X