I really don't see what's so irritating about the AI or expansion system. In every game I have played, everyone (myself and the AI) has expanded rapidly, followed by a long period of working borders out.
The civ borders start oddly shaped, interleaved at places, etc. This is made more extreme by the small culture in each city. If you look at the map in the replay at this stage, the culture borders are very spotty, but you can watch them grow into relatively stable blocks...
Anyway, in this stabilization period, usually a number of cities change hands due to military or culture, and a civ or two is eliminated (completely or effectively). At a variable point in time dependent on geography, strategy, and randomness, the borders become stable. this happens very quickly when there are fewer civs, natural borders, and better land (=bigger cities, more stable culture).
For example, on my continent in the current game, the Iroquois (me) and Americans are large grassland-based empires. The Chinese are on a large peninsula, mostly plains. These borders were reached by rapid expansion and stabilization. Some cities at the edges have changed hands due to culture. Whatever. On the same continent, the Japanese and Aztecs have a small area of grass and tons of little jungle cities (wet world, so there's lots). Their borders are less defined and stable.
This is completely realistic, and one of the most interesting parts of the game. Geography shapes strategy which shapes international relations which shape borders. Watch the replay. It's really exciting to see the AI fight over continental schwerpunkten , etc.
HOWEVER, I do understand your gripe about the AI founding worthless cities on tundra, desert, etc. I think, however, that this strategy is actually a good one, and that most humans, myself included, don't adopt it because we are perfectionists with our cities, and because we don't want to bother with the effort to get a city like that producing anything. Cities never hurt (especially since you don't lose tech when they're taken, like in Civ 2).
The AI does not cheat in settler production or expansion - research and observation will show this, and Soren Johnson has clearly stated it. Quite frankly, if you think it is expanding annoyingly, it means the AI is playing a different strategy than you that happens to be very disruptive - making it a fantastic way to reduce your strategic capital and a lot of your time. Do it to the AI, too, if you want. Or fight it. Adapt. Watch your borders (you have to, since you MUST watch units move), use fortresses, and plan long in advance where you want your borders to be. Defend them jealously, and ignore everything else.
The civ borders start oddly shaped, interleaved at places, etc. This is made more extreme by the small culture in each city. If you look at the map in the replay at this stage, the culture borders are very spotty, but you can watch them grow into relatively stable blocks...
Anyway, in this stabilization period, usually a number of cities change hands due to military or culture, and a civ or two is eliminated (completely or effectively). At a variable point in time dependent on geography, strategy, and randomness, the borders become stable. this happens very quickly when there are fewer civs, natural borders, and better land (=bigger cities, more stable culture).
For example, on my continent in the current game, the Iroquois (me) and Americans are large grassland-based empires. The Chinese are on a large peninsula, mostly plains. These borders were reached by rapid expansion and stabilization. Some cities at the edges have changed hands due to culture. Whatever. On the same continent, the Japanese and Aztecs have a small area of grass and tons of little jungle cities (wet world, so there's lots). Their borders are less defined and stable.
This is completely realistic, and one of the most interesting parts of the game. Geography shapes strategy which shapes international relations which shape borders. Watch the replay. It's really exciting to see the AI fight over continental schwerpunkten , etc.
HOWEVER, I do understand your gripe about the AI founding worthless cities on tundra, desert, etc. I think, however, that this strategy is actually a good one, and that most humans, myself included, don't adopt it because we are perfectionists with our cities, and because we don't want to bother with the effort to get a city like that producing anything. Cities never hurt (especially since you don't lose tech when they're taken, like in Civ 2).
The AI does not cheat in settler production or expansion - research and observation will show this, and Soren Johnson has clearly stated it. Quite frankly, if you think it is expanding annoyingly, it means the AI is playing a different strategy than you that happens to be very disruptive - making it a fantastic way to reduce your strategic capital and a lot of your time. Do it to the AI, too, if you want. Or fight it. Adapt. Watch your borders (you have to, since you MUST watch units move), use fortresses, and plan long in advance where you want your borders to be. Defend them jealously, and ignore everything else.
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