ICS = Infinite City Sleaze. Basically the idea is simple: By sending out settlers at the earliest possible moment in all your cities, you can literally grow exponentially. Simply ignore city improvements, nice spacing between cities, etc. The power of numbers alone ensures victory (do a search on this site of 'ICS' if you want to understand this more).
It was Firaxis' top priority to fix this issue in Civ3. However, it is the opinion of a growing number of gamers, including myself, that the problem is actually worse. First, here are the 'fixes' Firaxis tried:
'FIXES'
1) Settlers now cost 2 population.
2) Enemy culture points can now cause small, undeveloped cities to join them.
3) The enemy AI itself expands like crazy.
'PROBLEMS'
1) This idea in and of itself fixes nothing. It only delays the amount of time it takes to make the next settler. So instead of timing your settler to pop out when your city reaches pop 2, you time it to arrive at pop 3. I am already getting down build oders for such a thing. So are others. So does the AI. Thus, this alone fixes nothing.
2) The concept of a superior culture eating up these cities is a great one, except that the AI itself is so consumed by spreading all over the place that its own cultural development is sacrificed for a good part of the early game. Now, if you take the cultural high road yourself, you might take over a few enemy cities that way, but the sheer number of AI cities by now wrapped all around (and even inside!) your empire will at the very least demoralize and perhaps infuriate you. Here again, you can try to go to war right off the bat, but that has a host of problems itself.
3) This one really exacerbates the problems already set up with 1 and 2: The AI (at least on Regent level, which is all I have played, sorry) will expand AT ALL COSTS! This means he will IGNORE your repeated pleas to get off your land. This means he will found cities right in the heart of your empire. This means that your nicely laid border meant to cut off his access to the land behind you is meaningless and you can count on the AI building all around you. On tundra. On anything he can reach. So you have options: Spread like a cancer yourself, go to war -- or a bit of both.
Frankly, I think there's a better way. I offer the following 'easy' solutions that I think will bring back a huge amount of fun and challenge.
1) "Continguous City Borders" -- CCBs
The idea is simple: You may found a city ONLY if its borders will touch your existing border. Now, if this means we should expand the initial borders a bit, fine. If the borders do NOT touch, you can only build a colony. And taking away the other civ's colony must NOT be considered an act of war. Building a colony should be a risk ... an important gamble to secure far off resources. That is what Firaxis intended, I think, but currently there is NO reason not to simply put cities helter skelter.
2) "Settler Deporation"
Another simple fix: If an AI with which you are not at war brings over his escorted settler into your land, any military unit you send to that stack will bring up the following two options: A) "Deport Settler?" or B) "Capture Settler? -- This will start a war." In fact, perhaps the entire stack should be able to be deported. Of course, if the AI refuses the deportation, you go to war and fight right on the spot. This will encourage you to patrol your borders diligently and gives back the player a vital early means of handling the AI's ignoring your borders.
I honeslty believe that those two solutions working together will make Civ3 vastly superior. Any thoughts? Thanks for listening.
It was Firaxis' top priority to fix this issue in Civ3. However, it is the opinion of a growing number of gamers, including myself, that the problem is actually worse. First, here are the 'fixes' Firaxis tried:
'FIXES'
1) Settlers now cost 2 population.
2) Enemy culture points can now cause small, undeveloped cities to join them.
3) The enemy AI itself expands like crazy.
'PROBLEMS'
1) This idea in and of itself fixes nothing. It only delays the amount of time it takes to make the next settler. So instead of timing your settler to pop out when your city reaches pop 2, you time it to arrive at pop 3. I am already getting down build oders for such a thing. So are others. So does the AI. Thus, this alone fixes nothing.
2) The concept of a superior culture eating up these cities is a great one, except that the AI itself is so consumed by spreading all over the place that its own cultural development is sacrificed for a good part of the early game. Now, if you take the cultural high road yourself, you might take over a few enemy cities that way, but the sheer number of AI cities by now wrapped all around (and even inside!) your empire will at the very least demoralize and perhaps infuriate you. Here again, you can try to go to war right off the bat, but that has a host of problems itself.
3) This one really exacerbates the problems already set up with 1 and 2: The AI (at least on Regent level, which is all I have played, sorry) will expand AT ALL COSTS! This means he will IGNORE your repeated pleas to get off your land. This means he will found cities right in the heart of your empire. This means that your nicely laid border meant to cut off his access to the land behind you is meaningless and you can count on the AI building all around you. On tundra. On anything he can reach. So you have options: Spread like a cancer yourself, go to war -- or a bit of both.
Frankly, I think there's a better way. I offer the following 'easy' solutions that I think will bring back a huge amount of fun and challenge.
1) "Continguous City Borders" -- CCBs
The idea is simple: You may found a city ONLY if its borders will touch your existing border. Now, if this means we should expand the initial borders a bit, fine. If the borders do NOT touch, you can only build a colony. And taking away the other civ's colony must NOT be considered an act of war. Building a colony should be a risk ... an important gamble to secure far off resources. That is what Firaxis intended, I think, but currently there is NO reason not to simply put cities helter skelter.
2) "Settler Deporation"
Another simple fix: If an AI with which you are not at war brings over his escorted settler into your land, any military unit you send to that stack will bring up the following two options: A) "Deport Settler?" or B) "Capture Settler? -- This will start a war." In fact, perhaps the entire stack should be able to be deported. Of course, if the AI refuses the deportation, you go to war and fight right on the spot. This will encourage you to patrol your borders diligently and gives back the player a vital early means of handling the AI's ignoring your borders.
I honeslty believe that those two solutions working together will make Civ3 vastly superior. Any thoughts? Thanks for listening.
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