Something steams me about the AI - and I guess they can get away with this since they're not (as) affected by Corruption ... if I leave so much as ONE square of land in my rear areas or borders open, the AI shimmies over and pops a city in place ... leaving you with unsavory options to plug that gap back (war) or waiting (culture) ...
There needs to some sort of mechanism that prevents this from happenning ... for example, I left one square of land open on the coast, in the middle of a strip of land I was on. Culture would have eventually allowed me to incorporate that square. However, one of the AI's comes by and pops a city there, pushing back my borders! If the AI is going to be allowed to do that, borders should be a lot more static. Otherwise, I should think that's basically a declaration of war, but the player get's penalized for starting a war ...
The AI should be penalized for setting up cities on every available inch of ground, especially if it's between two of the players cities, by being more affected by corruption, being force to live with the same resource availability rules, and not shifting the borders back!
be0wulfe
There needs to some sort of mechanism that prevents this from happenning ... for example, I left one square of land open on the coast, in the middle of a strip of land I was on. Culture would have eventually allowed me to incorporate that square. However, one of the AI's comes by and pops a city there, pushing back my borders! If the AI is going to be allowed to do that, borders should be a lot more static. Otherwise, I should think that's basically a declaration of war, but the player get's penalized for starting a war ...
The AI should be penalized for setting up cities on every available inch of ground, especially if it's between two of the players cities, by being more affected by corruption, being force to live with the same resource availability rules, and not shifting the borders back!
be0wulfe
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