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City Switching Allegiance after falling

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  • City Switching Allegiance after falling

    Just curious. Does anyone know how many garrison units, as a rule of thumb, are necessary to prevent the player from being deposed after conquering a city?

    I just took a city right next to my enemy's capital and was waiting for things to settle down a bit before continuing on. Well, 5-6 turns after capture the resisting population deposed my army and went back to my enemy.

    I don't have a problem with this and think it's a very cool addition to the game, but it was a size 3 city and I had 11 units garrisonned there!!! (6 cannons, 4 cavalry and a rifleman). I was intentionally keeping military presence high because Dan mentionned that the probability increases with proximity to the capital.

    I would reaaaallly appreciate it if one of the advisors would please give a warning or a suggestion of what sort of garrison would be adequate!
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