Sadly this is one problem from past games that seems to be just as bad as ever.
After every turn the AI takes ages just moving its units to and fro sometimes without any purpose. This seriously cuts down the enjoyment factor and I don't think I am alone here.
A couple of questions:
I read that holding shift down speeds up things but I haven't noticed it in the game. Has it worked for anyone else?
Even if it did work it's painful just holding down the shift key all the time. Would it be possible , in a patch , to have this option which you can switch on without having to press a key after every turn.
Otherwise would it be possible to have an option where you can't see enemy units unless they enter your border.?
I don't think reducing AI turn time should be that difficult and I bet it will save time and increase enjoyment for most players.
In general I seriously wonder why this "useless movement syndrome" on the part of the AI is so difficult to program away. .Anyone with programming knowledge care to explain why this problem hasn't been solved?
After every turn the AI takes ages just moving its units to and fro sometimes without any purpose. This seriously cuts down the enjoyment factor and I don't think I am alone here.
A couple of questions:
I read that holding shift down speeds up things but I haven't noticed it in the game. Has it worked for anyone else?
Even if it did work it's painful just holding down the shift key all the time. Would it be possible , in a patch , to have this option which you can switch on without having to press a key after every turn.
Otherwise would it be possible to have an option where you can't see enemy units unless they enter your border.?
I don't think reducing AI turn time should be that difficult and I bet it will save time and increase enjoyment for most players.
In general I seriously wonder why this "useless movement syndrome" on the part of the AI is so difficult to program away. .Anyone with programming knowledge care to explain why this problem hasn't been solved?
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