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OPEN letter to FIRAXIS- thanks for any considarations they give it!

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  • #16
    Re: OPEN letter to FIRAXIS- thanks for any considarations they give it!

    Originally posted by dearmad
    1) There should be a way to locate Natural Resources (and luxuries) on the playing map. By 1830AD when you discover oil if there is none within your own national borders, pouring over the entire map to find where it is in other developed (Rail Roaded/Irrigated/Mined) countries is almost impossible. While I can figure out that, for example, the British have it (they have Tanks) I'd like to be able to know WHERE it is without analyzing each tile myself. Perhaps it could be a legitimate diplomat function that you pay a few coins for, or perhaps just add some hot-keys or something.

    3)The REPLAY at the end is GREAT to have back! Thank you! Do you think you could also denote
    these events in the replay: Government Changes of each nation, the FIRST discovery of a tech (and by
    whom), the FIRST building of a new unit type- where and by whom. I would send you chocolates for this addition! (MAJOR! heh heh)
    I really like these two. Good ideas!

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    • #17
      Originally posted by Bleyn
      And its not that hard to convince someone that you want to haul away a giant pile of **** if they don't realize what you are going to do with it. They'll just take your money, and go about their business convinced you need to stay out of the sun more.
      that seems a great sentence to add to your Trade Advisor babble!

      Most of the other resources, however, are hard enough to find/extract in quantity, that if the other guy doesn't know about it and how to use it, they really won't be able to help you acquire it very well.
      A more complex but viable solution should be to trade the right to found a colony inside someone else territory and join it to existing road route.

      This way you should simulate a bunch of your expert mining the terrain using know tech without leaking them to the other Civ.

      If the other Civ change its mind it can still attack and destroy your colony, but paying the consequence, or null the pact and force your colony to disappear (giving back your worker?)
      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
      - Admiral Naismith

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