I've played a few games, and I have a few suggestions for the improvement of workers.
1. Have a switch that lets you hide all workers, both friendly and hostile. Let them move around WITHOUT having to watch them. In late era games, I spend most of my time watching my workers build railroads or watching my enemies shuffle their workforce around. THIS IS A SIGNIFICANT DELAY ON PLAYTIME AND LENGTHENS THE GAME IMMENSELY!
2. Allow us to tag squares for irrigation/mining and have the automated workers improve these squares based on YOUR decisions on what the city needs. Thus, if a mountain city needs food, you can tag surrounding grasslands for irrigation, turn your workers loose, and not have to worry about them building mines. This improvement method would be faster than having to do things manually.
- Nobody
1. Have a switch that lets you hide all workers, both friendly and hostile. Let them move around WITHOUT having to watch them. In late era games, I spend most of my time watching my workers build railroads or watching my enemies shuffle their workforce around. THIS IS A SIGNIFICANT DELAY ON PLAYTIME AND LENGTHENS THE GAME IMMENSELY!
2. Allow us to tag squares for irrigation/mining and have the automated workers improve these squares based on YOUR decisions on what the city needs. Thus, if a mountain city needs food, you can tag surrounding grasslands for irrigation, turn your workers loose, and not have to worry about them building mines. This improvement method would be faster than having to do things manually.
- Nobody
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