AI expansion algorithm currently in use :
free squares = all squares bar ice and mountain zones located outside foreign borders
WHILE (free squares on land mass) DO
BUILD settlers and BUILD new cities
END
THEN
WHILE (free squares on the map) DO
BUILD ships loaded with SETTLERS and COLONIZE every free square AVAILABLE on the map even if it is damn stupid from a strategic point of view
END
Sounds too simple to me even if it is efficient to prevent experienced players from overextending their empire. Firaxis should have chosen to deal with the cause of the problem, now both the player and the computer must overexpand to succeed
How to fix this ?
-> Dynamic corruption : corruption penalities for every city within the empire when growing too fast. Corruption should be treated as a "virtual factor" by the AI engine and should be adjusted to balance the gameplay when needed.
-> Decolonization : distant cities (below size 8) should be able to claim independance and leave your empire without notice. New civilizations with tight cultural links abroad appears. You could start the game with 8 civilizations and finish it with 10 or 12.
TLG
free squares = all squares bar ice and mountain zones located outside foreign borders
WHILE (free squares on land mass) DO
BUILD settlers and BUILD new cities
END
THEN
WHILE (free squares on the map) DO
BUILD ships loaded with SETTLERS and COLONIZE every free square AVAILABLE on the map even if it is damn stupid from a strategic point of view
END
Sounds too simple to me even if it is efficient to prevent experienced players from overextending their empire. Firaxis should have chosen to deal with the cause of the problem, now both the player and the computer must overexpand to succeed
How to fix this ?
-> Dynamic corruption : corruption penalities for every city within the empire when growing too fast. Corruption should be treated as a "virtual factor" by the AI engine and should be adjusted to balance the gameplay when needed.
-> Decolonization : distant cities (below size 8) should be able to claim independance and leave your empire without notice. New civilizations with tight cultural links abroad appears. You could start the game with 8 civilizations and finish it with 10 or 12.
TLG
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