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  • #16
    also, while you are visiting here, it might be a nice idea to put terrain improvements under the active unit info (in the white info box in the lower right corner). so where it says "worker" and has the worker stats and the terrain that the worker is on, like "moutain" ...under "mountain" put "mine" or "road" or "mine, road"

    it is often hard to see what improvements have already been made to a square, esp. if there is a resource on them.

    thanks

    and i am sure you've seen lots of posts about this, but the "Video Mode=1600" (or whatever resolution) is nice, and well needed, but it currently doesnt work.

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    • #17
      With 'wealth' as a build option from the start, it would be good that once a unit is finished being built, it will just continue to build those units without a pop-up. It is easy to limit unit production by queueing up 'wealth' at the end of the production order.

      I think that is how it was done in SMAC.

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      • #18
        I agree, the governor can be annoying at times.

        If I tell a city to produce a tank, I only want ONE tank produced...not a tank and an immortal.

        - Nobody

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        • #19
          Originally posted by IBNobody
          If I tell a city to produce a tank, I only want ONE tank produced...not a tank and an immortal.
          but...but...the immortal is needed to drive the tank! (yeah, thats it!)

          hehe

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          • #20
            This is the exactly my complaint. But I do NOT WANT A GOVERNOR.

            The game has obviously been designed to prevent you from creating a large empire, so there is no longer much of a need for an automated control system. With the few enough cities we are "permitted" to use effectivly, anyone can keep the system under control without some nitwit governor switching production.
            By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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            • #21
              Sheesh you can turn the governer's abilities off - but you have to allow him to build wealth(atleast) because it has to have something in the queue. The governer never changes things mid production, only when things are done.
              Rethink Refuse Reduce Reuse

              Do It Ourselves

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              • #22
                The goverment is a very nice new feature


                Eternity Units produktion,

                go to city and shift+mouse1 for the unit you want to build
                and shift+mouse1 click as many units you want

                there should have been a ctrl+shift+mouse1 on unit which could stand for eternity (just like the wealth is eternity)




                And it would be nice to see a build report for every round

                When you have build something you just map zoom around to the citys and a little quick txt message appeas like

                - 'we love the saint' celebrated ended

                WHy not have a nice report list which would be visible and scrollable at the bottom screen :


                -----------------------------------
                Report list French- 1695 AD

                - Maseilles - 'we love the saint' celebrated ended
                - Bayonne - Horseman build
                - Strasbough - Pollution occured
                - Strasbough - Civil disorder
                - Lille - Barracks build
                - ....
                ------------------------------------

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                • #23
                  Originally posted by Qnuc.dk
                  WHy not have a nice report list which would be visible and scrollable at the bottom screen :
                  thats what was done in CTPII and it was a pain in the arse. It is a good idea, but if it is done so that EVERY message comes up in the scroll box, then it becomes anoying...imo...because you have to wade through each messages. for example if a city is in, or out of WLTKD, i dont want to have to clear each city from the box for something that is not that important, but if a city is in disorder, that is something worth while to put in a scroll box, or pop up. but they need to do it so that it is not information overkill, in which case it would make the game lose that "one more turn". the game would become "man, i hate clearing the scroll box...lets call it a night instead, and play some more later."
                  so, in all, it is a good idea if done right ...but i am confident that they will make a good decision on this for the patch.

                  Comment


                  • #24
                    Originally posted by ancient
                    why does the interface have to be so much harder to learn?

                    i remember a couple years back i didnt need a instruction manual just to figure out how to see the best citys in the world or how to establish an embassy with another civ

                    i didnt establish and embassy until the late 1800's

                    i'm sure once i learn all the shortcut keys it will be easier to play but i dont like it the way it is now..

                    why cant more things, be more apparent/have a link to them?

                    like pressing G for a govenor to pop up.. could'nt there be and icon in the city?
                    yeah, all the menus have been axed. But the worst part is that there isn't even a quick reference card. Luckily there is an appendix in the manual that lists ALL keyboard controls, but there really should have been a card. The embassy biz messed me up too, because in civilopedia all it says is "douple click on the capitol _icon_." HUH? WHAT? WHERE is this icon? it took me a while to figure out you have to double click the effin STAR, next to the capitol name. BIZZAR. def. poorly thought out and documented. The whole interface is counter-intuitive. sorry.

                    I guess you guys haven't played SMAC though? Because of all this *****ing about governers. What's the point of leaving the city to build the last unit you set it to build over and over and over? If your a control freak like me, you set up a queue and end it with "wealth" or whatever. When was the last time you needed to build more than 10 military units per city? that easily fits in the queue and you always have control.

                    what I want, is an option to skip the popup when a city completes an improvement and there are still items in the queue like in SMAC. That's really annoying. If I setup the queue the way I did, there must have been a reason for it, no need to nag me about it.
                    I hate Civ3!

                    Comment


                    • #25
                      Yes, Morb!

                      Exactly. Same with the Research setup... If I decide to go after a big multistep research project then Why do I have to click ok at each step? It might be ok if I could hit the enter key to close the menu box and keep right on going but I can't so one more "take time to move the mouse to confirm action that adds to game time micromanagement" exsists...
                      A penny saved today is a penny spent tomorrow. - MFDII

                      Comment


                      • #26
                        Originally posted by Nemo

                        thats what was done in CTPII and it was a pain in the arse. It is a good idea, but if it is done so that EVERY message comes up in the scroll box, then it becomes anoying...imo...because you have to wade through each messages. for example if a city is in, or out of WLTKD, i dont want to have to clear each city from the box for something that is not that important, but if a city is in disorder, that is something worth while to put in a scroll box, or pop up. but they need to do it so that it is not information overkill, in which case it would make the game lose that "one more turn". the game would become "man, i hate clearing the scroll box...lets call it a night instead, and play some more later."
                        so, in all, it is a good idea if done right ...but i am confident that they will make a good decision on this for the patch.
                        I want a end of turn summary. To avoid it being to long it must have some custumization so you can put to appear only stuff you want.

                        Also a feature like this: left click zoom to "xyz", right click delete message immediatly. That way even with some non important messages it goes fast.
                        I do not want to achieve immortality threw my work. I want to achieve it threw not dying - Woody Allen

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                        • #27
                          Governer and Wealth

                          I went into the governer settings, tweaked them so that wealth is often and military units are never. However, it continues to automatically change to my UU military units. Even after I go into each city and manually select wealth, the governer automatically switches back to the UU (Legionerre). This is extremly frustrating, as I am pre-currency still and trying to maintain a neutral or positive income.

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                          • #28
                            I guess you guys haven't played SMAC though? Because of all this *****ing about governers. What's the point of leaving the city to build the last unit you set it to build over and over and over? If your a control freak like me, you set up a queue and end it with "wealth" or whatever. When was the last time you needed to build more than 10 military units per city? that easily fits in the queue and you always have control.
                            nope. didn't care much for the color palette.

                            Uh. have you ever engaged in a war in this game? When your tanks are being killed by swordsmen you sorta need a steady supply.

                            I did the unpleasant, however, and gave my governor permission to produce ground offensive units. And while most of the time he's willing to produce cavalry (i started a new game) every now and then he changes it to immortals. and he even built a warrior once.

                            oh well.
                            By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

                            Comment


                            • #29
                              Originally posted by Kc7mxo


                              nope. didn't care much for the color palette.
                              you missed out on a great game.

                              Uh. have you ever engaged in a war in this game? When your tanks are being killed by swordsmen you sorta need a steady supply.

                              I did the unpleasant, however, and gave my governor permission to produce ground offensive units. And while most of the time he's willing to produce cavalry (i started a new game) every now and then he changes it to immortals. and he even built a warrior once.

                              oh well.
                              So let me get this straight, you have maybe 15 cities, 3 of which are useless territory/resourse hogs and another 2 building improvements. you have 10 cities which, if they have a high production, can pump out 1 unit every 2-4 turns. setting up a queue of 10 items in each gives you 100 units in the space of 20 to 40 turns.... if you're at war this long, either you've made your mark on the enimy or they've put their foot up your ass. Once the queue runs down, just add more.
                              Last edited by morb; November 6, 2001, 02:24.
                              I hate Civ3!

                              Comment


                              • #30
                                Originally posted by Kc7mxo
                                Well. Thanks for the reply. :-) It's nice to know that you are listening.

                                But its not like i have a chocie as to dealing with it, do I? Why can't we turn him OFF completly? I don't want a popup, I want the city to DO WHAT I TOLD IT TOO.
                                Yeah, it's not like when you've just produced a new unit in the city, AND THE FREAKIN' UNIT IS FLASHING IN THE CITY THAT JUST BUILT IT, that you can change what that city is producing, is it?

                                "Hm, this is my new Spearman in Berlin. He is waiting for orders. His circle is active, meaning I can now give him orders, while he is standing in Berlin. Hm. I wonder what Berlin is building now. Oh, wait. It is shown beneath the city of Berlin, in which my new unit is standing. It says building Temple. Silly governor. He is deciding to build a Temple for me. I don't want to build a Temple in Berling right now. How do I change what is being built in Berlin? Oh, the dilemma!!!"

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