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Firaxis, when can we expect the patch?

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  • Firaxis, when can we expect the patch?

    for...

    1)Historical starting positions
    2)Major bugs
    3)Lousy Privateers

    Imran's fall is imminent.

  • #2
    Holy crap you're back! The Ak is back!

    Wer've ya been???
    "mono has crazy flow and can rhyme words that shouldn't, like Eminem"
    Drake Tungsten
    "get contacts, get a haircut, get better clothes, and lose some weight"
    Albert Speer

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    • #3
      At least I don't need a patch, because I don't
      even have the game.

      P.S. Wasn't that funny?
      "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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      • #4
        Don't forget

        -Samurai and Swordsman killing tanks with full health
        -Real Real long please waits.....
        -Pansy computers that don't attack you during war but just wander around your territory.

        I love the game but these little flaws in acurracy and realism make the later parts of the game very frustrating. I have much more technology and culture than everyone else but my tanks and cavalry keep getting taken down by things with swords and spears!

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        • #5
          Don't drop any bricks, Grima.

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          • #6
            Re: Firaxis, when can we expect the patch?

            Originally posted by Akbar
            for...

            1)Historical starting positions
            2)Major bugs
            3)Lousy Privateers

            Imran's fall is imminent.
            1) Agree, addition would be nice.
            2) What bugs specifically?
            3) Privateers were made weak on purpose, don't like it? -->Editor.

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            • #7
              I say "Major Bugs" because I don't have the game yet and trust people that do to fill in the details which they're already doing it seems.

              Monolithe, I just got sick of the Internet for awhile, and am still not reverting back to the days of forum wars and flame posting. Civ3 just perked my interest in Apolyton again, so thats why I drop by once and awhile. Glad to see you remember me. I remember your allegiance served our common causes well in the old wars of CTP off topic. Akbar, Clovis, Grima, and Curunir salute you.

              Historical starting locations are a must. And I know we've heard that as redundant as is possible since the release of the game but there is is no way around it. How can you have civilizations with historical names and leaders, but completely sweep their geography out from under them? It should be only by deciding to play a random map/location game, not being forced too!!!!

              Hey, I though the AI was ferocious when it came to wars this time around? I was looking forward to finally fighting large scale battles in this game, against hosts rather than sorties.

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              • #8
                Patch the corruption calculations...

                Some tweaks to the corruption calculation would be nice in the next patch. Corruption based on distance from the capital should take into account whether there are roads and railroads which was a feature I really like in CTP2 - well, it cut down unhappiness but it's a similar idea. Perhaps the cap on the number of cities built before corruption could be modifed depending on what governement you're under and/or the difficulty level. I'm just saying these things off the top of my head based on what others have said on these forums, I haven't got the game yet, it'll proabably arrive in the country sometime this week but it sounds a bit offputting hearing these complaints. Still worth buying the game though I suppose.
                Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                • #9
                  Drop the corruption modifier down to something closer to Civ2 levels, but a bit higher then Civ2 (just for the sheer challenge of it)
                  *grumbles about work*

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                  • #10
                    wimp

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