I'm sure other people have asked this question too. But I bet at some most ppl playing civ3 will ask, "Do the computer players suffer war weariness? or do they consider it when they choose to refuse to meet my envoys"
In my current game everyone allied against the iriquios(sp?) and war broke out in the beginning of the industrial age. Then I too became involved in the war due to a mutual protection treaty with the americans. Many turns later, I was in the process of sending 2 battle carrier groups, which were accompanying an armada of transports carrying an invasion force. Then while my ships were on their way, another war erupted as I rejected the puny aztecs demand for tribute. Eventually, all the remaining civs besides the americans, and the french declared war on me. Democratic China(my civ) was doing great in the war against the aztecs and at first war weariness wasnt a problem(I have universal sufferage and police stations built in virtually all my cities). Then eventually cities started rioting and I decided I couldnt continue the war. So i signed a peace treaty with the iriquios(sp?), and the aztecs. But turn after turn france, greece, and rome refused to see my envoy.
This is wear the question pops up. The countries I'm at war are all democratic(I found this out as I couldnt use propaganda on their cities). They've been at war as long as I have and they should be facing unrest in their cities too. Additionally, they havent event sent an invasion force(not a single time by any of those civs).
If the computer players also suffer from war weariness, then the computer players must be planning something since they keep refusing any peace envoys and they put up with the unrest. If this is the case, then fine I'll just switch to communism to take the war to their continents.
But if its not, and honestly it just seems like the AI just blindly refuses my envoys since we havent fought a single battle and doesnt weigh war weariness in their decisions to refuse to meet my envoys or(and) the AI doesnt suffer from weariness, as it doesnt mind being at war forever.
In my current game everyone allied against the iriquios(sp?) and war broke out in the beginning of the industrial age. Then I too became involved in the war due to a mutual protection treaty with the americans. Many turns later, I was in the process of sending 2 battle carrier groups, which were accompanying an armada of transports carrying an invasion force. Then while my ships were on their way, another war erupted as I rejected the puny aztecs demand for tribute. Eventually, all the remaining civs besides the americans, and the french declared war on me. Democratic China(my civ) was doing great in the war against the aztecs and at first war weariness wasnt a problem(I have universal sufferage and police stations built in virtually all my cities). Then eventually cities started rioting and I decided I couldnt continue the war. So i signed a peace treaty with the iriquios(sp?), and the aztecs. But turn after turn france, greece, and rome refused to see my envoy.
This is wear the question pops up. The countries I'm at war are all democratic(I found this out as I couldnt use propaganda on their cities). They've been at war as long as I have and they should be facing unrest in their cities too. Additionally, they havent event sent an invasion force(not a single time by any of those civs).
If the computer players also suffer from war weariness, then the computer players must be planning something since they keep refusing any peace envoys and they put up with the unrest. If this is the case, then fine I'll just switch to communism to take the war to their continents.
But if its not, and honestly it just seems like the AI just blindly refuses my envoys since we havent fought a single battle and doesnt weigh war weariness in their decisions to refuse to meet my envoys or(and) the AI doesnt suffer from weariness, as it doesnt mind being at war forever.
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