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The list of missing standard features.

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  • #16
    I sure hope Firaxis realizes what a mistake leaving cheat mode out was and decide to re-implement it.

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    • #17
      No cheat mode? aww Its a minor problem , but I do like to put on the cheat mode on civ2, and reveal map to watch the computer play with itself when my brains overloading from too much playing.

      FIRAXIS please allow the no human player option as a cheat in Civ3. (I don't have it yet to verify the information)

      AdmiralPJ
      Maker of the game Mantra - and god said let there be man-tra

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      • #18
        Originally posted by Kautilya
        Um this wasn't supposed to be a list of personal complaints but just a list of missing features. I don't care too much about many of the things listed but other people do. Like I said they have left out so many standard features that someone is bound to be pissed off about one thing or the other.

        Since these are standard features I don't feel that leaving them out of a high-profile game is justified.
        Sorry, but... WRONG ...

        None of these "features" are features to play the game except maybe MP. Everything else is EXTRA. Get that, EXTRA.

        1. Should be MP, but no Civ game ever had MP out of the original box (SMAC isn't Civ in name so not the same series, even though by the same company).

        2. Big deal, the typical scenarios included in Civ2 were mediocre at best. Would you rather have scenarios or better game play? I'd rather play most scenarios made by the folks who do it for love of the game and not developers trying to cram some things in at the last minute.

        3. So what? I looked at the posters maybe two or three times and then used notes or had already memorized the techs I wanted. There is a tech poster, it comes in the LE.

        4. More eye candy. 99% of the people I knew who played the game turned these off after seeing them the first few times anyway. I am glad they spent more time working on AI and game balance than useless items like wonder movies and I am sure most people who care about GAME PLAY feel the same.

        5. Going to be fixed. You act as if Firaxis is called Activision and is planning to not support the game. So people have to wait to make mods, so what? Gives them more time to learn how the game pace flows and how things interact.

        6. See number 5.

        7. Umm, gee, can't cheat? Wah, guess experienced players will have to hinder themselves by trying less cities, different strategies, etc. People who are less experienced get to start at easier levels. Cheat mode is a crutch anyway, the editor will be much better once they finish it.

        8. How many times do we have to say, this isn't SMAC, it's not Civ2, this is a NEW game. Get used to it.

        9. "Basic info" left out? Where? I look in the Civilopedia and it's all there. What's missing? Oh, you mean they were supposed to spend more money and time making extra stuff, when the electronic version is already in the game?? Ouch, I hope people don't strain their mouse fingers having to click through the Civilopdeia and strain their fingers writing down notes about important things.

        10. There are better maps put out by people already. See #2 above.

        You are right, none of these things make or break the game. So the game doesn't have all the eye candy you want, and? THe game play is MUCH better than Civ2 and SMAC, and much more indepth. I am GLAD they spent the resources where it counts, on AI and game enhancement, not stupid, assinine things like wonder movies and cheat modes.

        Oh, and as long as you keep posting whines complaining about dinky, insiginificant issues expect people to show how idiotic the posts are. Complaining about wonder movies for example is like complaining that your car, which is designed to handle better than anything else on the road, never break down, and overall to be the best example of the type ever made, didn't come with fuzzy dice hanging from the rear-view mirror.

        If you want to complain then talk about REAL issues, like unbalanced AI, game interface, etc. Don't waste time complaining that this game isn't exactly like every other game in looks when it plays much, much better unless you want to have people post how minor your "features" are.

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        • #19
          Originally posted by Ozymandous

          7. Umm, gee, can't cheat? Wah, guess experienced players will have to hinder themselves by trying less cities, different strategies, etc. People who are less experienced get to start at easier levels. Cheat mode is a crutch anyway, the editor will be much better once they finish it.
          Why do people feel the need to dictate what people can and cannot do in the game they payed for, especially when it doesn't affect them? Why people get angry at people who just want to have *fun* with an innocuous feature?

          If we were talking about multiplayer, that's another story, but we aren't.

          And as has been stated, cheat mode is used for so much more than just easy wins.

          Besides, there are no easy skill levels in Civ III - Chieftain will send inexperienced players reeling all the way back to the electronics store.

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          • #20
            The incomplete scenario editor, removed cheat mode and the random placement of civs only are the only things on the list I actually care about. Even the original Civ had pre-defined starting locations for each civ. And saving the game, checking the map and loading the game was also a good thing.

            At least they'll be working on the scenario editor!

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            • #21
              I would love to see more customizability as a standard feature in the game. My biggest gripe is resource rarity, how hard would have it been to change this in the world creation screen just like setting the barbarian level.


              As for the flamers out there, I just wish we had the ability to play the game as we wanted. You play your way, I'll play mine.

              As for the editors and mods that will cover many of these issues we should have choices out of the box, like were used too with civ2 and SMAC and even wanna be's like CTP.

              P.S. I am in no way bashing firaxis, they are great, CIV III is really good, I just think it could use a few things changed.

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              • #22
                Originally posted by BigBopper
                I would love to see more customizability as a standard feature in the game.
                Me too. My kingdom for a Custom difficulty setting!

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                • #23
                  Re: Re: The list of missing standard features.

                  Originally posted by Ray K



                  PUBLIC WORKS!

                  I know CtP is maligned by Civers, but it did have some really nice features. Public works was near the top.

                  And don't forget the Theocracy and Fundamentalism governments. Those were good ideas, too.
                  I hated public works. Took me forever to get roads, etc. built. Not to mention that I had a tendency to forget to build them once I had enough PW to do so. Putting a limit by making them "cost" some sort of money made it very expensive to have any type of infastructure. I like the Civ method better; I don't have to "spend" anything to build roads, so I can build as many as I want .
                  "If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau

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                  • #24
                    Apparently it is, otherwise I wouldn't have heard of people who outright refuse to buy the game because of it.
                    What? Two people decided not to buy the game because they couldn't cheat. I'm sorry these supposed people didn't want to play without a crutch. The Cheat mode was for making scenarios, not making the AI "harder" by giving it extra units. If you want a challenge then let the AI expand or start over.

                    So what you're saying is that all new cars should alwasy come with a tape deck and will always come with a tape deck (up until the time that CDs are obesolete and beyond) because a tape deck happened to be a standard feature on a car built in the early 1980s?

                    Should your mother put a diaper on your bottom every day because it used to be a standard feature of your life when you were young?
                    "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                    "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                    "You are redoing history by replaying the civs that made history."-Me

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                    • #25
                      Biggest feature that should have been left out is the silly resource Idea. Great way to take the fun out of toiling for hours to get the knowledge only to realize that don't have the resource to build it. Horrible change to Civ 2

                      Can't change start locations is a loser as well.

                      The so called streamlined interface sucks as well. At least with the CIV 2 pull down menus you could actually find everything.

                      I can't believe Sid actually play tested this game.
                      They have got to fix these problems.

                      Lets fix Civ III ?

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                      • #26
                        I should have known that even the most moderate criticism would have drawn a bunch of die-hard whingers.

                        I never claimed that the missing features were part of core game-play but since when has core game-play been the only thing that matters?

                        Even a paper manual or graphics above the minimum aren't strictly necessary for gameplay but I don't think people would have been too happy if Civ 3 had been released without these things.

                        The fact is that most players care about at least 2 or 3 things on my list so that adds up to whole of bunch of partly disappointed customers. If they had just taken some more time or hired a few more programmers they could have avoided this. A big project like Civ 3 ,which will likely sell millions, deserves this.

                        And with a mass-market game like Civ3 it is likely that a majority of players will be relative newbies who probably won't know about or bother with patches or downloadable scenarios but who do really like things like wonder movies. These extras would have contributed a great deal to their enjoyment of the game.

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                        • #27
                          I think that the only legitimate point on that list is the incomplete scenario designer. But, since that's the one they said they'd be fixing in a patch, it's a moot point. Until the patch is released, I'm probably gonna still be immersed with the standard random maps anyway.

                          And, if it's a question of the principle of relasing it incomplete, well, to tell you the truth, I'd rather be playing the standard game now, minus the escenarios, than not having the game at all for another month, so they can polish the scenario editor.

                          It's fair to complain about those things, I suppose, but anyone that says they won't buy the game because there's no cheat mode is shortchanging themselves.

                          The *important* things are there; very competent AI, addictive gameplay, and well implemented new features that work (like cultures, resources, leaders). These are features that add more elements to the game. Geez, the resources alone force you to play in a completely different way, as geopolitics becomes a very important factor in the game. And, might I add, these are not cheap-ass features like the public works in CTP. What, really, did that add to the game?

                          Now, if any of the above things were lacking, then you'd have yourselves a legitimate beef.

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                          • #28
                            Originally posted by Christantine The Great

                            What? Two people decided not to buy the game because they couldn't cheat. I'm sorry these supposed people didn't want to play without a crutch. The Cheat mode was for making scenarios, not making the AI "harder" by giving it extra units. If you want a challenge then let the AI expand or start over.
                            The "Two people" number is baseless.

                            If the "Cheat" mode is for making scenario's, then why is it called Cheats on the menu?

                            Again, quit trying to tell people what they can and cannot do with a game they paid for. The remark about people making due with the current options if they want a challenge was just stupid.

                            Look, some people (Not myself) don't have the time for or interest of learning the intricacies of games like Civ III, and would like to enjoy the game now. If someone wants to create 500 units for their side and roll over the AI, let them. If someone wants to construct a specific challenge then why should that irk you? The cheat menu gives the player the option of a sandbox mode; a way to enjoy the game without the constraints of the rules.

                            It doesn't concern you one bit since it's a single player game. It shouldn't concern Firaxis because money is money.
                            I suppose you could make the argument that the developers would be hurt that someone would want to play the game differently than they intended. But this isn't the message I'm hearing from Firaxis considering their endorsement of the editor.

                            If someone tries to do it in multiplayer, THEN you can get angry when they are having fun at the expense of others.

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                            • #29
                              I miss the wonder movies. I even pulled out CivII just to watch the movies before Civ3 came out. They still look cool.

                              The biggest gripe is the options, or lack there of. SMAC was chock full of options. To those that say Civ3 isn't SMAC or CivII, sorry, you're wrong, its the same damn game. Just like Warcraft, Warcraft II and Starcraft are all the same game. They may look different, and play ever so slightly differently, they're the same game. Thing is, Blizzard learned from what they did in the first two, which is why Starcraft was so huge. I can't believe Firaxis took a step BACKWARDS from SMAC. There were so many cool options in that game, from pre-game, editing/cheating, and in game notices. Civ3 is such a disappointment in that category, so much gained in SMAC, so much lost in Civ3.

                              And I love how everyone keeps saying there will be a patch for the editor. How often does Ford bring out a brand new model of Mustang with a cd player that doesn't work from the factory and they know it, and then just tell the public wait a few months and we'll take care of it. I'd be ashamed to work at Firaxis at having put out a half-ass product. Should have just left out the editor and released it when it was done.

                              Or better yet, do what good game companies do, delay the game until its finished.

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                              • #30
                                Originally posted by Travathian
                                I miss the wonder movies. I even pulled out CivII just to watch the movies before Civ3 came out. They still look cool.

                                The biggest gripe is the options, or lack there of. SMAC was chock full of options. To those that say Civ3 isn't SMAC or CivII, sorry, you're wrong, its the same damn game. Just like Warcraft, Warcraft II and Starcraft are all the same game. They may look different, and play ever so slightly differently, they're the same game. Thing is, Blizzard learned from what they did in the first two, which is why Starcraft was so huge. I can't believe Firaxis took a step BACKWARDS from SMAC. There were so many cool options in that game, from pre-game, editing/cheating, and in game notices. Civ3 is such a disappointment in that category, so much gained in SMAC, so much lost in Civ3.

                                And I love how everyone keeps saying there will be a patch for the editor. How often does Ford bring out a brand new model of Mustang with a cd player that doesn't work from the factory and they know it, and then just tell the public wait a few months and we'll take care of it. I'd be ashamed to work at Firaxis at having put out a half-ass product. Should have just left out the editor and released it when it was done.

                                Or better yet, do what good game companies do, delay the game until its finished.
                                I have to agree with the movies comment. I was quite disappointed to see a bunch of pictures pop up instead of movies. I've watched the Statue of Liberty and Women's Suffrage videos so many times it's not funny! They were excellently mixed and informative.

                                Civ1&2 took strategy gaming and melded it with a history lesson - you could play a game while learning things you never knew, like where the Hanging Gardens were actually built and when the Hoover dam was completed. Of course, this stuff is still there in Civ3, in the descriptions, but I'm willing to bet about only 5 people have actually clicked on the description in the Civ3 civilopedia meaning to get the information from it. Civ1's method was the best - forced you to at least look at the screen before you could skip it. This is one of the trends I've noticed over the series... gradually streamlining the game into a pure war-peace-war-peace-build philosophy instead of war-peace-build-learn one!

                                That leads me into his next point about the lack of preferences. Someone said Civ3 isn't SMAC - well, that's sure true, Civ3 plays completely differently than the other games, though it does combine a lot of the ideas introduced in SMAC. When I first opened the Preferences dialog my first thought was "WEAK!" and that's pretty much where it stands now. Now, maybe they cut down on the preferences because it was confusing the newbies and the morons who tried to play SMAC, but there could at least be a simple and advanced mode or something. If you think about it, this game series isn't SUPPOSED to be streamlined for pure turn to turn action - it's also meant to make you THINK and APPLY!

                                Anyway, that's enough ranting for now after a nice 4 hour session of Civ3! Yummmmm it's almost dawn! Thanks Firaxis, despite the few shortcomings!

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