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Tax Collectors and Scientists HELP!!!

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  • Tax Collectors and Scientists HELP!!!

    So, I'm playing this game, I'm France, in a democracy, at peace with everyone, only 6 cities, in 1700. I'm at the easiest level (so I suck, ok!).

    I wanted to boost my research to get a new technology faster. So I turned a bunch of peasant to scientists. Well, even if I did have scientists, my "science" output for my cities didn't increase. The same thing happened with revenu from taxmen. At best, with one taxmen, I got 1 more coin. I mean in CIV2, under democracy, one taxman would make a good difference, esp. with commerce related infrastructure.....


    What am I doing wrong here?

  • #2
    From the manual:

    "Each Taxman produces one gold"

    and

    "Each Scientist adds one to the raw science production."

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    • #3
      I read the manula quickly, I thaught it said "produces gold" and "produces raw science"

      Am I crazy or were tax collectors and scientists more useful in CIV 2?

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      • #4
        Originally posted by friendj
        From the manual:
        "Each Taxman produces one gold"
        and
        "Each Scientist adds one to the raw science production."
        Anyone else feel like this is just plain broken? It used to be a viable strategy to try and max out food production and then convert some extra citizens to taxmen/scientists for a nice boost to income/research. Or even starve the city for a short-term boost. But a measly one gold/science per specialist? Sheesh. Under a republic or democracy, any road square is instantly worth two commerce - so it's pretty simple math to see that specialists no longer pay in comparison to field workers. Was this an attempt to defeat the SSC?
        "If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown

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        • #5
          AMEN!

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          • #6
            I don't seem to be getting any money from Taxes. Is there a way I need to raise the tax rate? I made more taxmen and that didn't work, it still says I am getting zero gold from taxes.
            Phirrip Phir Phir

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            • #7
              Originally posted by optimus2861

              Anyone else feel like this is just plain broken? It used to be a viable strategy...
              It's not "broken", it's CIV 3. A lot of complainers seem to be forgetting that fact. The fact that we have to re-think all of our old strategies is a good thing. If you don't think so, go back and play Civ2 some more.
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

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              • #8
                Something I Don't Understand

                I don't want to call this broken, but could somebody please explain something I've observed?

                I am playing a game at Warlord, huge map. I have 4 cities with pops 5,5,6,7. I am currently researching The Republic and I wanted to speed research a bit. The problem is, with my science spending at 10% (spending 4 gold) I can complete The Republic in 32 turns. If I increase spending even to 100% (39 gold) it still says it will take 32 turns to research Republic.

                I'd like to think this is not broken but I don't understand how I can increase spending 10 fold and not reap any benefit whatsoever.

                John-SJ

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                • #9
                  John-SJ:

                  Strategy forum has the answer that you want.
                  Every technology, no matter how research-intensive, can be finished within 32 turns if you don't change the tech that you research.
                  You really want to take me seriously?
                  Think twice!

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