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Thanks for posting Dan, likewise for Soren!
I agree, yet a "Civ2RulesModforCiv3" wouldn't be as effective. A Mod confines people to various aspects that everyone will be happy with. Adding 1 more page of options for the player who customizes would solve many of these issues. Resources are a part of the world generated & have a huge impact on the game (even more than quanity of water or terrain type).
Resources = Rare Normal Abundant
Even tho Civ2 had TONS of screens to fill out before starting a customized game I LOVED the flexibility of all the things I could customize by the quick click of a button (defaults set at Average/Normal). For Civ3 perhaps...
______________________________
Corruption = Rare Normal Abundant
CulturePower = Low Normal Strong
Border Territory from cities = Small Medium Lage
Currency Production = Small Average Large
Science Production = Slow Average Fast
Click here to keep everything at normal & play
_________________________
Something like that would solve many of these issues at the same time. The guy who wanted technology to go slower could & the guy who wants more resources could.
Yet, in meantime I'm puzzled how some people would completely give up on the game when all they have to do is spend 10minutes in the editor to make the changes they've mentioned here! Think too many resources are required for units - take some away. Think there aren't enough resources on the map, make them more plentiful. Very simple. I could understand people giving suggestions for the upcoming patch or for multiplayer fairness/balance, but not crying over their single-player game & quiting completely. Using the editor doesn't require Rocket Science as a requirement.
Originally posted by Dan Magaha FIRAXIS
I agree wholeheartedly, and the editor gives you the power and flexibility to do this. I'm sure it's only a matter of time before someone creates a "Civ II Rules Mod" which will allow you to play Civ III in a style more similar to Civ II.
Dan
I agree wholeheartedly, and the editor gives you the power and flexibility to do this. I'm sure it's only a matter of time before someone creates a "Civ II Rules Mod" which will allow you to play Civ III in a style more similar to Civ II.
Dan
I agree, yet a "Civ2RulesModforCiv3" wouldn't be as effective. A Mod confines people to various aspects that everyone will be happy with. Adding 1 more page of options for the player who customizes would solve many of these issues. Resources are a part of the world generated & have a huge impact on the game (even more than quanity of water or terrain type).
Resources = Rare Normal Abundant
Even tho Civ2 had TONS of screens to fill out before starting a customized game I LOVED the flexibility of all the things I could customize by the quick click of a button (defaults set at Average/Normal). For Civ3 perhaps...
______________________________
Corruption = Rare Normal Abundant
CulturePower = Low Normal Strong
Border Territory from cities = Small Medium Lage
Currency Production = Small Average Large
Science Production = Slow Average Fast
Click here to keep everything at normal & play
_________________________
Something like that would solve many of these issues at the same time. The guy who wanted technology to go slower could & the guy who wants more resources could.
Yet, in meantime I'm puzzled how some people would completely give up on the game when all they have to do is spend 10minutes in the editor to make the changes they've mentioned here! Think too many resources are required for units - take some away. Think there aren't enough resources on the map, make them more plentiful. Very simple. I could understand people giving suggestions for the upcoming patch or for multiplayer fairness/balance, but not crying over their single-player game & quiting completely. Using the editor doesn't require Rocket Science as a requirement.
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