I agree, that corruption shoudl do the way it is designed, but I think that effect should be toned down, a little.
Like:
-Corruption on Tiny map should be like corruption on Small map
-Corruption on Small map should be like corruption on Medium map
-Corruption on Medium map should be like corruption on Large map
-Corruption on Large map should be like corruption on Gigantic map
-Corruption on Gigantic map shoudl be lower than now.
-just to improve a GAMEPLAY
-I mean it is OK if you can't realy controll (make usefull) a 60% of World, but make it possibile to control a 40%, not a 15%.
Like:
-Corruption on Tiny map should be like corruption on Small map
-Corruption on Small map should be like corruption on Medium map
-Corruption on Medium map should be like corruption on Large map
-Corruption on Large map should be like corruption on Gigantic map
-Corruption on Gigantic map shoudl be lower than now.
-just to improve a GAMEPLAY
-I mean it is OK if you can't realy controll (make usefull) a 60% of World, but make it possibile to control a 40%, not a 15%.
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