Review Part V
Same game as the previous post and the year is 1660 AD.
Observations:
* Culture - well, my cultural domination of that Persian city worked. The city and its popualtion fell into my my sweaty grasp.
Another thing I noticed: My culture has grown so much it has formed a ring all around the island I am on. This is pretty cool. The other civs have sailed to my island, but they can't land troops or settlers anywhere because if they crossed that cultural barrier, then it would mean war. It's kinda funny watching all those galleys rowing from one end of the island to the other trying to find a way to get to my land. . . It's kind of like a nice protective barrier. . .
* Upgrade Units - I have not seen this documented anywhere, and for those who don't know about it, here is how you upgrade a military unit. Example: you want to upgrade a warrior to a swordsman. Move the warrior to a city that has a barracks in it, and press: "Shift + U". A small panel will pop up asking if you want to do the upgrade. Click yes. That's it. So, if you have 5 cities, you could have a barracks in just one of them for doing upgrades.
* Bugs - Monarchy, in the Civpedia is shown twice.
The Histograph, although not technically a bug, is not well done. Is someone working on this - it is an eyesore.
Here's one for the books: Just before I captured that lone Persian city on my island by culture, the Persians had moved an archer and settler out of the city (how did the computer AI know I was about to capture the city by culture, hmmm?). Anyway, after I took the city, I had the two buggers surrounded, and was going to put them out of their misery. But first I declared war on Persia to make everything legal in the eyes of the other Civs. No sooner did I leave the Diplomatic screen, then those two Persian units miraculously "jumped" from the jungle square they were on and moved 9 to 10 tiles away! After first, I didn't believe what I just saw. Luckily, I had two units near them and dispatched them quickly.
There are some major bugs in this game. If at times it feels unbalanced - it probably is. And if it feels like the AI is cheating, it probably is. Remember - this is a complex game, and did not go through a whole lot of playtesting before it was pushed out the door.
* Corruption - this is basically out of control. It needs major tweaking. I had a look at many of my cities - corruption in many of them was running at 100% Huh? I am presently a Republic. Even the worse gov'ts in history didn't lose all of their productivity to corruption. This just seems like a weak way to cripple the player.
Anyway, I am enjoying the game. Persia was just destroyed by the Zulus, and I'm starting to hear wardrums in the distance. . . hmmm, could my little island be the focus of attention for some globe-shattering resources?
I think I better start sharping my sword, I may need it. . .
Same game as the previous post and the year is 1660 AD.
Observations:
* Culture - well, my cultural domination of that Persian city worked. The city and its popualtion fell into my my sweaty grasp.
Another thing I noticed: My culture has grown so much it has formed a ring all around the island I am on. This is pretty cool. The other civs have sailed to my island, but they can't land troops or settlers anywhere because if they crossed that cultural barrier, then it would mean war. It's kinda funny watching all those galleys rowing from one end of the island to the other trying to find a way to get to my land. . . It's kind of like a nice protective barrier. . .
* Upgrade Units - I have not seen this documented anywhere, and for those who don't know about it, here is how you upgrade a military unit. Example: you want to upgrade a warrior to a swordsman. Move the warrior to a city that has a barracks in it, and press: "Shift + U". A small panel will pop up asking if you want to do the upgrade. Click yes. That's it. So, if you have 5 cities, you could have a barracks in just one of them for doing upgrades.
* Bugs - Monarchy, in the Civpedia is shown twice.
The Histograph, although not technically a bug, is not well done. Is someone working on this - it is an eyesore.
Here's one for the books: Just before I captured that lone Persian city on my island by culture, the Persians had moved an archer and settler out of the city (how did the computer AI know I was about to capture the city by culture, hmmm?). Anyway, after I took the city, I had the two buggers surrounded, and was going to put them out of their misery. But first I declared war on Persia to make everything legal in the eyes of the other Civs. No sooner did I leave the Diplomatic screen, then those two Persian units miraculously "jumped" from the jungle square they were on and moved 9 to 10 tiles away! After first, I didn't believe what I just saw. Luckily, I had two units near them and dispatched them quickly.
There are some major bugs in this game. If at times it feels unbalanced - it probably is. And if it feels like the AI is cheating, it probably is. Remember - this is a complex game, and did not go through a whole lot of playtesting before it was pushed out the door.
* Corruption - this is basically out of control. It needs major tweaking. I had a look at many of my cities - corruption in many of them was running at 100% Huh? I am presently a Republic. Even the worse gov'ts in history didn't lose all of their productivity to corruption. This just seems like a weak way to cripple the player.
Anyway, I am enjoying the game. Persia was just destroyed by the Zulus, and I'm starting to hear wardrums in the distance. . . hmmm, could my little island be the focus of attention for some globe-shattering resources?
I think I better start sharping my sword, I may need it. . .
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