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since you all can't seem recive email from me i'll post the readme from the game.
***********************************
SID MEIER'S CIVILIZATION III README
***********************************
INSTRUCTION MANUAL
Included on this product's game disc is an electronic version of the game's Instruction Manual in .pdf format, Adobe Acrobat Reader 5.0 (which enables you to view the manual in .pdf format), and an Install Guide file explaining how to access and use these features. Please refer to the Install Guide file by clicking on the Start button on your Windows® taskbar and then selecting Programs > Infogrames Interactive > Civilization III > Install Guide.
Updates:
* Please check for the latest updates at www.Civ3.com.
Changes:
* Precision Bombing: Once your civilization has researched the Smart Weapons advance, Stealth Fighters and Stealth Bombers can execute the Precision Bombing mission. Useful only against cities, this mission targets improvements. Should all the improvements in a city be destroyed, Precision Bombing then targets population.
* Enabled Buttons: The screen buttons along the right side of the Info Box are enabled based on your current situtation. The Diplomacy button becomes enabled after your first contact with another civilization. The Espionage button becomes enabled after researching the Espionage advance. The Spaceship button becomes enabled after the construction of the Apollo Project Small Wonder. The Palace button becomes available after your first Palace improvement. The Histograph button becomes available after the first 1000 years.
* Adam Smith's Trading Company: This wonder now pays the maintenance costs for all trade-based city improvements (Marketplaces, Banks, Harbors, and Airports) instead of all improvements with a maintenance cost of one gold.
* Peaceful Golden Age: There is a peaceful method of achieving a Golden Age. Each civilization has two of a possible six civilization strengths. Each Wonder of the World is associated with one or more of these strengths. If you build sufficient wonders that match your civilization themes, a Golden Age will trigger.
* Armies: Armies now function slightly differently from the description in the manual. When an army is created (either through a leader or military academy) you can load or unload units into the army as described in the manual. Once that army leaves the city of it's construction, you cannot add or remove units from the army. Armies now literally share the hit points of the units within it. For example, an army of 3 regular spearman would have hit points equal to 9. To kill any unit in the army, the entire army must be eliminated. Armies heal at the regular rate of the units, which means that an army will appear to heal faster than a regular unit. The only unit abilities that an army can inherit is mobility, and only when all units in that army have that ability.
* Civilization Strengths Changes:
Rome: Militaristic and Commercial - Starting Advances: Warrior Code and Alphabet
China: Militaristic and Industrious - Starting Advances: Warrior Code and Masonry
Persia: Scientific and Industrious - Starting Advances: Masonry and Bronze Working
* If you load a scenario that has a rule set different from that of Civilization III, you will receive a warning. This simply means that the scenario may differ radically from Civilization III's balancing and rules.
* Multiple Unit Activation: If you right-click on a stack of fortified/garrisoned/holding units, you may activate multiple units by SHIFT+Left-Clicking on each one. Close the window by just Left-Clicking on a listed unit.
* Draft Button: After you research the Nationalism advance, a new Draft button appears on the City Display adjacent to the Hurry Button.
* Quick Change City Production: If you want to only change the production of a city, SHIFT+Right-Click on the city and select the new production.
* Upgrade All: To use the Upgrade All order (SHIFT-U) you must activate a unit. All units of this type will then be upgraded.
* Artilley Free Shot: When a land tile with a bombard capable unit in it is attacked, that bombard unit will take one free shot at the attacking unit.
* When playing a game with more than 8 civilizations, you can assign specific civilizations to specific slots on the foreign advisor. Shift+Right-Click on the slot you want to change and select the civilization.
* Civilopedia Hotkey: Ctrl+C will open the Civilopedia.
* United Nations Wonder: This Great Wonder is now enabled by Fission.
* Great Library: This Great Wonder is now obsolete when Education is researched.
* Art of War: The effects of this Great Wonder are now restricted to the continent it is built on.
* Steal Plans: This Espionage mission now allows the player to pinpoint another civilization's units on the Military Advisor. On the turn a Steal Plans mission is successful, when you select the civilization that you completed the spy mission against on the Military Advisor, you can mouseover a unit and it's location will be marked on that screen's mini-map.
* Mousewheel Map Scrolling: You can now scroll the map using the mousewheel. Rolling the mousewheel will scroll the map up and down, while Shift+Mousewheel will scroll the map left and right.
* Replay Event Logging: You can disable event logging and 'callouts' on the replay screen with the check box on the title of the Event pane.
* Ini file tweaks: The first time Civilization III is run, it will create a file called 'civilization3.ini'. The following lines can be added and allow you to tweak the game:
*KeepRes=1 - When set to 1, your desktop resolution will be what the game uses. 1024x768 screens will be centered, but you will be able to see much more of the map on one screen.
*NoSound=1 - Disables all sound in-game.
*Video Mode=1792 / Video Mode=1600 / Video Mode=1280 / Video Mode=1152 - Force screen resolution to one of these settings.
* Production Queue: You can add to the production queue by SHIFT+Left-Clicking on an item in the production list.
You can delete the production queue in the City Display by hitting Shift+DEL.
* Plant Disease: This espionage mission has been removed.
* Histograph: The ability to display Histograph information by turn has been removed.
Troubleshooting:
* Civilization III requires OpenGL support. If you experience problems, make sure to download and install the latest drivers for your videocard and any service pack updates to your operating system.
* If you experience movie performance problems on Windows 2000, replace the binkw32.dll in the folder you installed Civilization III into with the binkw32.dll located on the CD in the \Bink\Win2k folder.
* Under Windows XP, you need to restart the game if you switch users accounts.
* Make sure your video card's hardware acceleration is set to maximum. The game requires DirectX 8.0a to run, and if this setting is less that full many DX8 features are disabled. To can access this setting from the Display control panel.
* Enabling Smoothed Screen Fonts: To enable Font Smoothing, open the Display Control panel, select the Effects tab, and check 'Smooth edges of screen fonts'.
* First edition versions Windows 95 did not include OpenGL, which Civilization III requires. A program named 'opengl95.exe' can be found in the root of the game's CD, which will install the required drivers. NOTE: This is only for first edition versions of Windows 95 that have trouble running Civilization III. If you don't have a first edition version of Windows 95 or you are not having difficulty starting the game, do not install these drivers!
* On Windows 2000, if you experience any problems with fonts or text, make sure to download and install the latest service pack available for this operating system. You can find the latest service pack at www.microsoft.com.
TECHNICAL SUPPORT (U.S. & Canada)
Help Via the Internet
Up-to-the-minute technical information about Infogrames Interactive products is generally available 24 hours a day, 7 days a week via the Internet at:
Through this site you'll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they're available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.
Help Via Telephone/Fax or Mail in the United States & Canada
For phone assistance, call Infogrames Interactive Tech Support at (425) 951-7108. Our Interactive Voice Response and Faxback system is generally available 24/7, providing automated support and allowing FAQ documents to be faxed to you immediately.
Great News! We've improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the product's Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The product's Part # is located in several places (on the CD label, package and/or plastic disc case) and is identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your product's Part #. (For example, Part # 04-12345 would require that you enter the "12345" portion of the number for that product.)
Live support is available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:
· System Make and Model
· Processor Type
· Operating System, including version number if possible (such as Windows® 95; Windows® Me)
· RAM (Memory)
· Any screen or error messages you've encountered (and where)
You may also fax in your Technical Support questions or problems to: (425) 806-0480, or write to the address below.
Product Return Procedures in the United States & Canada
In the event our technicians at 425-951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. Any materials not containing this RMA# will be returned to you unprocessed. Send your materials to the following address:
Infogrames Interactive, Inc.
Attn: TS/CS Dept.
13110 NE 177th Place
Suite # B101, Box 180
Woodinville, WA 98072-9965
RMA #:
A. EULA
Infogrames Interactive, Inc. General End-User License (United States & Canada) June 28, 2001
LICENSE AGREEMENT
*** IMPORTANT ***
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BY DOWNLOADING OR INSTALLING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ ALL OF THE TERMS AND CONDITIONS OF THIS AGREEMENT, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. YOU UNDERSTAND THAT, IF YOU PURCHASED THE PACKAGE FROM AN AUTHORIZED RESELLER OF INFOGRAMES INTERACTIVE, THAT RESELLER IS NOT INFOGRAMES INTERACTIVE'S AGENT AND IS NOT AUTHORIZED TO MAKE ANY REPRESENTATIONS, CONDITIONS OR WARRANTIES, STATUTORY OR OTHERWISE, ON INFOGRAMES INTERACTIVE'S BEHALF NOR TO VARY ANY OF THE TERMS OR CONDITIONS OF THIS AGREEMENT.
If You do not agree to the terms of this Agreement, do not download or install the Software and promptly return the entire Package to the place You obtained it for a full refund. If you should have any difficulty in obtaining such refund, please contact Infogrames Interactive Technical Support at 425-951-7108. Failure to return the entire Package within 30 days of the purchase date shall be presumed to constitute acceptance of the terms and conditions of this Agreement.
CONSUMER SAFETY WARNINGS AND PRECAUTIONS STATEMENT:
Epilepsy Warning
WARNING
READ THIS NOTICE BEFORE YOU OR YOUR CHILD
USE THIS SOFTWARE
A very small portion of the population have a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy.
If you or anyone in your family has an epileptic condition or has experienced symptoms like an epileptic condition (e.g. a seizure or loss of awareness), immediately consult your physician before using this Software.
We recommend that parents observe their children while they play games. If you or your child experience any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.
FOLLOW THESE PRECAUTIONS WHENEVER USING THIS SOFTWARE:
* Do not sit or stand too close to the monitor. Play as far back from the monitor as possible.
* Do not play if you are tired or need sleep.
* Always play in a well-lit room.
* Be sure to take a 10- to 15-minute break every hour while playing.
Repetitive Strain Statement
CAUTION
Some people may experience fatigue or discomfort after playing for a long time. Regardless of how you feel, you should ALWAYS take a 10- to 15-minute break every hour while playing. If your hands or arms become tired or uncomfortable while playing, stop and rest. If you continue to experience soreness or discomfort during or after play, listen to the signals your body is giving you. Stop playing and consult a doctor. Failure to do so could result in long term injury.
If your hands, wrist or arms have been injured or strained in other activities, use of this Software could aggravate the condition. Before playing, consult a doctor.
Motion Sickness Statement
CAUTION
This Software generates realistic images and 3-D simulations. While playing or watching certain video images, some people may experience dizziness, motion sickness or nausea. If you or your child experience any of these symptoms, discontinue use and play again later.
LIMITED LICENSE: You are entitled to download or install, and operate this Software solely for your own personal use, but may not sell or transfer reproductions of the Software or Documentation to other parties in any way. You may download or install, and operate one copy of the Software on a single terminal connected to a single computer. You may not network the Software or otherwise use it on more than one computer or computer terminal at the same time.
INTERNET-BASED PLAY; CHAT: This Software may include Internet-play features. If You choose to use such features, You will need to access the Internet. The Software or Documentation may also suggest links to certain Software-related web sites, including web sites operated by Infogrames Interactive or third parties. Your access to web sites operated by Infogrames Interactive is subject to the terms of use and privacy policies of such web sites. Children should check with a parent or guardian before accessing the Internet, including without limitation any chat function, on-line "arcade," or em@il Game. Internet game play may occur through one or more independent gaming or other web sites (each a "Web Site"), including without limitation the MSN Gaming Zone run by the Microsoft Corporation. Infogrames Interactive does not review or control, and disclaims any responsibility or liability for, the functioning and performance of any Web Site, the terms of use of any Web Site, the privacy policies of any Web Site, and any content on or available via a Web Site, including, without limitation, links to other web sites and comments or other contact between users of a Web Site. Infogrames Interactive does not endorse the Web Sites merely because a link to the Web Site is suggested or established. Infogrames Interactive does not monitor, control, endorse, or accept responsibility for the content of text or voice chat messages, if applicable, transmitted through the use of the Software. Use of the chat function, or other content or services of any Web Site is at Your own risk. You are strongly encouraged not to give out identity or other personal information through chat transmissions.
OWNERSHIP; COPYRIGHT: Title to the Software and the Documentation, and patents, copyrights and all other property rights applicable thereto, shall at all times remain solely and exclusively with Infogrames Interactive and its licensors, and You shall not take any action inconsistent with such title. The Software and the Documentation are protected by United States, Canadian and other applicable laws and by international treaty provisions. Any rights not expressly granted herein are reserved to Infogrames Interactive and its licensors.
OTHER RESTRICTIONS: You may not cause or permit the disclosure, copying, renting, licensing, sublicensing, leasing, dissemination or other distribution of the Software or the Documentation by any means or in any form, without the prior written consent of Infogrames Interactive. You may not modify, enhance, supplement, create derivative work from, adapt, translate, reverse engineer, decompile, disassemble or otherwise reduce the Software to human readable form.
LIMITED WARRANTY:
Infogrames Interactive warrants for a period of ninety (90) days following original retail purchase of this copy of the Software that the Software is free from substantial errors or defects that will materially interfere with the operation of the Software as described in the Documentation. This limited warranty: (i) applies to the initial purchaser only and may be acted upon only by the initial purchaser; and (ii) does not apply to any patch, update, upgrade, modification, or other enhancement provided by Infogrames Interactive with respect to the Software or the Documentation or to any bonus game provided by Infogrames Interactive at no extra charge as part of the Package, which are provided on an AS IS BASIS ONLY. EXCEPT AS STATED ABOVE, INFOGRAMES INTERACTIVE AND ITS LICENSORS MAKE NO OTHER WARRANTY OR CONDITION, EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE, REGARDING THIS SOFTWARE. THE IMPLIED WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE AND THE IMPLIED WARRANTY OF MERCHANTABILITY SHALL BOTH BE LIMITED TO THE NINETY (90) DAY DURATION OF THIS LIMITED EXPRESS WARRANTY. THESE AND ANY OTHER IMPLIED WARRANTIES OR CONDITIONS, STATUTORY OR OTHERWISE, ARE OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED. Some jurisdictions do not allow limitations on how long an implied warranty or condition lasts, so the above limitation may not apply to You. This limited warranty gives You specific legal rights, and you may also have other rights which vary from jurisdiction to jurisdiction.
Comment
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since you all can't seem recive email from me i'll post the readme from the game.
***********************************
SID MEIER'S CIVILIZATION III README
***********************************
INSTRUCTION MANUAL
Included on this product's game disc is an electronic version of the game's Instruction Manual in .pdf format, Adobe Acrobat Reader 5.0 (which enables you to view the manual in .pdf format), and an Install Guide file explaining how to access and use these features. Please refer to the Install Guide file by clicking on the Start button on your Windows® taskbar and then selecting Programs > Infogrames Interactive > Civilization III > Install Guide.
Updates:
* Please check for the latest updates at www.Civ3.com.
Changes:
* Precision Bombing: Once your civilization has researched the Smart Weapons advance, Stealth Fighters and Stealth Bombers can execute the Precision Bombing mission. Useful only against cities, this mission targets improvements. Should all the improvements in a city be destroyed, Precision Bombing then targets population.
* Enabled Buttons: The screen buttons along the right side of the Info Box are enabled based on your current situtation. The Diplomacy button becomes enabled after your first contact with another civilization. The Espionage button becomes enabled after researching the Espionage advance. The Spaceship button becomes enabled after the construction of the Apollo Project Small Wonder. The Palace button becomes available after your first Palace improvement. The Histograph button becomes available after the first 1000 years.
* Adam Smith's Trading Company: This wonder now pays the maintenance costs for all trade-based city improvements (Marketplaces, Banks, Harbors, and Airports) instead of all improvements with a maintenance cost of one gold.
* Peaceful Golden Age: There is a peaceful method of achieving a Golden Age. Each civilization has two of a possible six civilization strengths. Each Wonder of the World is associated with one or more of these strengths. If you build sufficient wonders that match your civilization themes, a Golden Age will trigger.
* Armies: Armies now function slightly differently from the description in the manual. When an army is created (either through a leader or military academy) you can load or unload units into the army as described in the manual. Once that army leaves the city of it's construction, you cannot add or remove units from the army. Armies now literally share the hit points of the units within it. For example, an army of 3 regular spearman would have hit points equal to 9. To kill any unit in the army, the entire army must be eliminated. Armies heal at the regular rate of the units, which means that an army will appear to heal faster than a regular unit. The only unit abilities that an army can inherit is mobility, and only when all units in that army have that ability.
* Civilization Strengths Changes:
Rome: Militaristic and Commercial - Starting Advances: Warrior Code and Alphabet
China: Militaristic and Industrious - Starting Advances: Warrior Code and Masonry
Persia: Scientific and Industrious - Starting Advances: Masonry and Bronze Working
* If you load a scenario that has a rule set different from that of Civilization III, you will receive a warning. This simply means that the scenario may differ radically from Civilization III's balancing and rules.
* Multiple Unit Activation: If you right-click on a stack of fortified/garrisoned/holding units, you may activate multiple units by SHIFT+Left-Clicking on each one. Close the window by just Left-Clicking on a listed unit.
* Draft Button: After you research the Nationalism advance, a new Draft button appears on the City Display adjacent to the Hurry Button.
* Quick Change City Production: If you want to only change the production of a city, SHIFT+Right-Click on the city and select the new production.
* Upgrade All: To use the Upgrade All order (SHIFT-U) you must activate a unit. All units of this type will then be upgraded.
* Artilley Free Shot: When a land tile with a bombard capable unit in it is attacked, that bombard unit will take one free shot at the attacking unit.
* When playing a game with more than 8 civilizations, you can assign specific civilizations to specific slots on the foreign advisor. Shift+Right-Click on the slot you want to change and select the civilization.
* Civilopedia Hotkey: Ctrl+C will open the Civilopedia.
* United Nations Wonder: This Great Wonder is now enabled by Fission.
* Great Library: This Great Wonder is now obsolete when Education is researched.
* Art of War: The effects of this Great Wonder are now restricted to the continent it is built on.
* Steal Plans: This Espionage mission now allows the player to pinpoint another civilization's units on the Military Advisor. On the turn a Steal Plans mission is successful, when you select the civilization that you completed the spy mission against on the Military Advisor, you can mouseover a unit and it's location will be marked on that screen's mini-map.
* Mousewheel Map Scrolling: You can now scroll the map using the mousewheel. Rolling the mousewheel will scroll the map up and down, while Shift+Mousewheel will scroll the map left and right.
* Replay Event Logging: You can disable event logging and 'callouts' on the replay screen with the check box on the title of the Event pane.
* Ini file tweaks: The first time Civilization III is run, it will create a file called 'civilization3.ini'. The following lines can be added and allow you to tweak the game:
*KeepRes=1 - When set to 1, your desktop resolution will be what the game uses. 1024x768 screens will be centered, but you will be able to see much more of the map on one screen.
*NoSound=1 - Disables all sound in-game.
*Video Mode=1792 / Video Mode=1600 / Video Mode=1280 / Video Mode=1152 - Force screen resolution to one of these settings.
* Production Queue: You can add to the production queue by SHIFT+Left-Clicking on an item in the production list.
You can delete the production queue in the City Display by hitting Shift+DEL.
* Plant Disease: This espionage mission has been removed.
* Histograph: The ability to display Histograph information by turn has been removed.
Troubleshooting:
* Civilization III requires OpenGL support. If you experience problems, make sure to download and install the latest drivers for your videocard and any service pack updates to your operating system.
* If you experience movie performance problems on Windows 2000, replace the binkw32.dll in the folder you installed Civilization III into with the binkw32.dll located on the CD in the \Bink\Win2k folder.
* Under Windows XP, you need to restart the game if you switch users accounts.
* Make sure your video card's hardware acceleration is set to maximum. The game requires DirectX 8.0a to run, and if this setting is less that full many DX8 features are disabled. To can access this setting from the Display control panel.
* Enabling Smoothed Screen Fonts: To enable Font Smoothing, open the Display Control panel, select the Effects tab, and check 'Smooth edges of screen fonts'.
* First edition versions Windows 95 did not include OpenGL, which Civilization III requires. A program named 'opengl95.exe' can be found in the root of the game's CD, which will install the required drivers. NOTE: This is only for first edition versions of Windows 95 that have trouble running Civilization III. If you don't have a first edition version of Windows 95 or you are not having difficulty starting the game, do not install these drivers!
* On Windows 2000, if you experience any problems with fonts or text, make sure to download and install the latest service pack available for this operating system. You can find the latest service pack at www.microsoft.com.
TECHNICAL SUPPORT (U.S. & Canada)
Help Via the Internet
Up-to-the-minute technical information about Infogrames Interactive products is generally available 24 hours a day, 7 days a week via the Internet at:
Through this site you'll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they're available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.
Help Via Telephone/Fax or Mail in the United States & Canada
For phone assistance, call Infogrames Interactive Tech Support at (425) 951-7108. Our Interactive Voice Response and Faxback system is generally available 24/7, providing automated support and allowing FAQ documents to be faxed to you immediately.
Great News! We've improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the product's Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The product's Part # is located in several places (on the CD label, package and/or plastic disc case) and is identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your product's Part #. (For example, Part # 04-12345 would require that you enter the "12345" portion of the number for that product.)
Live support is available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:
· System Make and Model
· Processor Type
· Operating System, including version number if possible (such as Windows® 95; Windows® Me)
· RAM (Memory)
· Any screen or error messages you've encountered (and where)
You may also fax in your Technical Support questions or problems to: (425) 806-0480, or write to the address below.
Product Return Procedures in the United States & Canada
In the event our technicians at 425-951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. Any materials not containing this RMA# will be returned to you unprocessed. Send your materials to the following address:
Infogrames Interactive, Inc.
Attn: TS/CS Dept.
13110 NE 177th Place
Suite # B101, Box 180
Woodinville, WA 98072-9965
RMA #:
Comment
-
first impressions:
The game does run a bit sluggish on my machine but it's a 550 and 256meg of ram so that's understanable.
The barbarians are quiet annoying from the begining killing off my scouts and plundering my cities but once you get a couple of warrior up and running they are no big deal.
The "huge" world map is bit dissapointing. England is still quite small but green land i think is huge from what i seen. You can fit like only one city on the british isle and maybe two in japan.
Again i can find where to set starting position so i'm stuck in north africa(as americans) with Germany and Russia to the south.
The ai seem compentent, they expand quite well and are close to me in science. Mind you this is still in acient times.
Culture is nice if you have the upper hand and see your border expanding
Dipolmacy is nice and the AI drives a hard bargin. They seek the human players and offer world maps and science advancement. Although the English seem to have a stick up their butt about giving me their world map. They want mine plus 180 gold, they can go to hell.
I had a couple of skirmerish with the germans just to see what's it like. My invading forces(3 archers) were unfortuatly decimated.(never attack a unit on a hill) Had to sign a peace treaty and got whored out of 80 gold for that.
oh well i think that's it going to go back to play and hopefully kick germany's teeth in.
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