The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It seems we could use some Civ IV suggestion forums; especially since new ideas are still coming in (See the Rubber thread)
So... when will we see a Civ IV suggestions forums?
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Sheeez the game just came out a few hours ago. Give it a rest! Can't people just enjoy the game now rather than worrying what the next version will be like...
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
You're right Simpleton, Darkcloud is being Unreasonable.
"Reasonable men try to adjust themselves to the world whereas unreasonable men try to adjust the world to them - therefore all hope of progress rests with unreasonable men"
I've got three ideas I thought of when reading about Civ 3 from those who actually have it (lucky bastards.)
1) Improve the AI. From what I've heard, its pretty decent - but there's always room for improvement.
2) I know this will be difficult, but make the effects of the wonders fully editable. I.E, I can make a wonder called "Royal Road" that doubles the trade to all cities on the continent, even though there is no "official" wonder with this ability.
3) More realism. I know Civ 3 is pretty realistic, especially when considering the time scale, but it can be improved. For example, they could create a system of warfare where wars don't take 50 years to complete, even in the modern age.
Main Entry: in¡¤def¡¤i¡¤nite
Function: adjective
Etymology: Latin indefinitus, from in- + definitus definite
Date: 1530
: not definite: as a : typically designating an unidentified, generic, or unfamiliar person or thing b : not precise : VAGUE c : having no exact limits d of floral organs : numerous and difficult to ascertain in number
Don't confuse the word 'indefinite' with the word 'forever.' Big difference.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
It's necessary to say to others they're dumbass?... Gheez...
I'd say it's a little premature. Let's first see what's about Civ III. Of course I have some ideas for this and that, but I tend to slow them, simply because it would be better to see Civ III and be able to enter them in relation of Civ III, since Civ III is gonna be much more different from Civ II than any other game of the same style. And it will affect many elements, very certainly on the good side.
Originally posted by yin26
Main Entry: in¡¤def¡¤i¡¤nite
Function: adjective
Etymology: Latin indefinitus, from in- + definitus definite
Date: 1530
: not definite: as a : typically designating an unidentified, generic, or unfamiliar person or thing b : not precise : VAGUE c : having no exact limits d of floral organs : numerous and difficult to ascertain in number
Don't confuse the word 'indefinite' with the word 'forever.' Big difference.
Yeah yeah yeah..
I'm not going to post for an indefinite amount of time.
Originally posted by yin26
Main Entry: in¡¤def¡¤i¡¤nite
Function: adjective
Etymology: Latin indefinitus, from in- + definitus definite
Date: 1530
: not definite: as a : typically designating an unidentified, generic, or unfamiliar person or thing b : not precise : VAGUE c : having no exact limits d of floral organs : numerous and difficult to ascertain in number
Don't confuse the word 'indefinite' with the word 'forever.' Big difference.
Heh, guess I haven't changed my signature yet eh?
While I understand that indefinite =/ forever, I was expecting more of a respite than 3 hours. At least enough time to let the air of the Civ3 forum be rid of the stench of unjustified criticism.
But now that the game is out, criticise away!
Last edited by vonManstein; October 30, 2001, 00:44.
Unfounded would have been a better word, forgive me.
Unless you have the game, you cannot comment on certain aspects of the game that are subjective, such as the AI, how ICS has been curbed, etc. All the information we've recieved up to now has been speculation, hearsay and rumour. Firaxis information releases are little better, usually containing such general and ambigous answers as to be worthless for a basis of criticism regarding the game. As we're going to see, reviews are also worthless for this type of criticism, since you can "only believe it when you see it."
However, commenting on objective elements of the game, things like missing features (MP, scenarios .), units, historical inaccuracies in civs, is acceptable if there is a valid source. You don't need the game to verify if a feature is missing, you just need an Infogames PR rep that has a spine to say a feature is missing. Unfortunatly, such a creature doesn't exist, so we end up relying on our comrades to see if these things are in or not after the game is released.
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