The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I read somewhere that you can create a "whole roster of civ-specific units". If this is true, which it probably is just hearing about what the editor is capable of doing, what will some of you guys be creating?
Very little info is known on the editor. The people with game guides have been focusing in other threads and on actual game mechanics, not the editor. Someone who has the game already is simply playing the game, and hasn't touched the editor yet. We'll have to wait till the widespread release before knowing all the details on the editor.
As far as I am aware now it has been revealed we cannot add any new unit slots. However you can edit any units properties to make it civ specific. Meaning you can change the units so every civ has about 7 civ specific units each probably. If you wanted to. Would be pretty crap though.
I'm just curious as to how the computer will be able to cope with major edits.
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