Well, it's OBVIOUSLY much to late now, but just an idea i had that i wanted to get feed back on.
Culture is in the game, religion isn't. . but if religion WAS in the game i could envision it working similarly to culture. Culture and religion would be tied to what governments you could have. (other governments could be tied to other things, but they wouldn't necessarily have to be)
If a civ reached a certain level of culture, they could switch to the government "nationalism". .
if a civ reached a certain level of religion, they could switch to the government "fundamentalism". .
both of these governements would of course have their advantages/disadvantages, but they'd only be opened up if the civ met the certain level of religions or cultural achievement.
This would simulate either the richness of culture a civilization has. . possibly contributing toward nationalistic feelings. . or the level of religiousness in a civ, contributing towards a religion controlled government.
Culture is in the game, religion isn't. . but if religion WAS in the game i could envision it working similarly to culture. Culture and religion would be tied to what governments you could have. (other governments could be tied to other things, but they wouldn't necessarily have to be)
If a civ reached a certain level of culture, they could switch to the government "nationalism". .
if a civ reached a certain level of religion, they could switch to the government "fundamentalism". .
both of these governements would of course have their advantages/disadvantages, but they'd only be opened up if the civ met the certain level of religions or cultural achievement.
This would simulate either the richness of culture a civilization has. . possibly contributing toward nationalistic feelings. . or the level of religiousness in a civ, contributing towards a religion controlled government.
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