What I truly hope the reviewers will focus on are:
- AI: I want to really, really know what's ticking with the AI at different difficulty ratings.
- Diplomacy: Part of AI, but if this isn't handled well in particular, then a major part of the 'upgrade' over Civ2 will be in trouble. One good note already Sid made in the Finnish interview: The AI won't start wars unless it has a good reason ... like you refuse to trade a valuable resource. If that holds up across the board, I think I'll be very happy.
- Pacing: Well all know that in virtually every strategy game ever made that once you successfully reach mid-game, you're pretty much left with just mopping things up. And many times, the early game is just rather dull and too darn slow ... leaving a relatively short 'sweet spot' where the pacing is good and the challenge is definitely there. I hope Civ3 expands that sweet spot.
- Fluid play: Kind of a pacing issue, but I'm talking about the CPU and the game mechanics on this one. I'm already hearing that the game seems to drag on some comps, perhaps because of the animations and so forth. Scrolling across the map needs to be flawless and fast. And little to no time should be lost with clunky 'goto' commands and so forth that make you waste time and distract you from thinking about strategy.
- Multiplayer: (oops!)
- Customizing: How much and in what ways can we customize Civ3? We all know that SP won't keep all of us happy forever. And with MP up in the air, we'll need lots of good tools for those Mod-Gods among us to save the day.
- Implementation of features: Culture, borders, trade ... etc.
- Graphics and sound: ONLY as far as these things add or detract from GAMEPLAY in an important way.
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