I noticed that mobilization has changed. There was a preview that said that it increased/decreased costs of city improvements but here is a direct quote from the civ3 FAQ:
This sounds really interesting. +1 shield in every shield producing tile will really boost a cities ability to produce units faster. As a result, it looks like wars will be more intense in civ3, after nationalism.
Also, civs with the military/industrious ability will definitely get even more of a boost from mobilization since they already get a production bonus and a stronger army!
Can we think of any other interesting effects "mobilization" will have on our civ3 strategies?
Another benefit of Nationalism is the ability to mobilize your civilization for war. When a Civ is mobilized for war, all cities building a military unit produce one extra shield in every square that is already producing at least one. However, a mobilized Civ may only build military units and military city improvements, and may not build peacetime improvements.
Also, civs with the military/industrious ability will definitely get even more of a boost from mobilization since they already get a production bonus and a stronger army!
Can we think of any other interesting effects "mobilization" will have on our civ3 strategies?
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