"Bigger is better" has been the theme of all the Civ games, but in previous titles this was then extended to "and aggressive makes bigger". It sounds like Civ 3 has added some nice features to counteract that, especially in the Culture area.
In Civ 2, when you took over a city, the only difference between it and your older cities was the unhappiness and that it had lost some buildings. Not a difficult thing to solve, just make more Elvises and rebuild the buildings; it won't be long before the city is a productive part of your empire.
In Civ 3, when you take over a city the culture structures don't help the other side, and the "age bonus" disappears, so it'll never really get back to its previous glory. This makes it ripe for a cultural takeover, and it should take a lot longer to make people happy again.
Also, correct me if this has been changed, but somewhere it said that Small Wonders are destroyed when a city is captured (I'd assume to prevent possible duplicates). There's no more taking technology as you go, since there are no more spies. Cities you capture probably won't be connected to your road network, so you won't be able to use the strategic resources to build good defensive troops right away (it'd be funny to see people making stone age warriors in the 1900s just because they have no resources connected to their beachhead- what's the best unit that doesn't require a strategic resource?). If all that's not enough, attackers can't use roads to invade, providing a nice defensive advantage.
All this seems to combine to say that an aggressive race will fall behind technologically and culturally. Which, hopefully, will mean that playing a peaceful scientific culture could actually be a viable strategy!
In Civ 2, when you took over a city, the only difference between it and your older cities was the unhappiness and that it had lost some buildings. Not a difficult thing to solve, just make more Elvises and rebuild the buildings; it won't be long before the city is a productive part of your empire.
In Civ 3, when you take over a city the culture structures don't help the other side, and the "age bonus" disappears, so it'll never really get back to its previous glory. This makes it ripe for a cultural takeover, and it should take a lot longer to make people happy again.
Also, correct me if this has been changed, but somewhere it said that Small Wonders are destroyed when a city is captured (I'd assume to prevent possible duplicates). There's no more taking technology as you go, since there are no more spies. Cities you capture probably won't be connected to your road network, so you won't be able to use the strategic resources to build good defensive troops right away (it'd be funny to see people making stone age warriors in the 1900s just because they have no resources connected to their beachhead- what's the best unit that doesn't require a strategic resource?). If all that's not enough, attackers can't use roads to invade, providing a nice defensive advantage.
All this seems to combine to say that an aggressive race will fall behind technologically and culturally. Which, hopefully, will mean that playing a peaceful scientific culture could actually be a viable strategy!
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