I don't know if I'm in the minority, but in Civ2 I almost NEVER went to war in the Ancient Era, b/c I would speed through the tech tree so quickly that it wasn't worth all the effort.
Yet, I hated this b/c I wanted to have an in-depth Ancient Era warfare model that would encourage players to use Ancient units. I also liked it b/c it is more fun for me to use little archers to take over a city vs. a bunch of tanks (maybe b/c of the challenge).
I was then encouraged to see civ3 devote half or more of its UUs on ancient units, believing that this would mean a much more indepth ancient era experience.
All of this was shattered when I read one recent review about the ancient era in civ3 playing much like civ2. It was doubly confirmed when reading Jeff Morris's own "overall strategy" guide that seems to ignore the ancient era warfare component completely.
Again, maybe I'm in the minority. My hope now is that I am, so that I can see that maybe i'm missing something here.
Yet, I hated this b/c I wanted to have an in-depth Ancient Era warfare model that would encourage players to use Ancient units. I also liked it b/c it is more fun for me to use little archers to take over a city vs. a bunch of tanks (maybe b/c of the challenge).
I was then encouraged to see civ3 devote half or more of its UUs on ancient units, believing that this would mean a much more indepth ancient era experience.
All of this was shattered when I read one recent review about the ancient era in civ3 playing much like civ2. It was doubly confirmed when reading Jeff Morris's own "overall strategy" guide that seems to ignore the ancient era warfare component completely.
Again, maybe I'm in the minority. My hope now is that I am, so that I can see that maybe i'm missing something here.
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