..based on what we know of course....
'Agitprop Strategy'
-all Spies have a chance of 'converting' an enemy city if they do a propaganda mission. Most civs will be building in a balanced way. Build a huge mass of spies, stockpile them up, then hit the enemy with a lot of propaganda missions all at once before he has a chance to prepare.
'Starvation'
-Roads and rail bring trade...so instead of going for enemy cities you send in a bunch of cheap-ass obsolete units or high defense units and just pillage roads...unlike in Civ II this will actually work since even the AI's money is based on its transport network, and you will try to cut off unique or scarce resources this way.
Think of any others?
'Agitprop Strategy'
-all Spies have a chance of 'converting' an enemy city if they do a propaganda mission. Most civs will be building in a balanced way. Build a huge mass of spies, stockpile them up, then hit the enemy with a lot of propaganda missions all at once before he has a chance to prepare.
'Starvation'
-Roads and rail bring trade...so instead of going for enemy cities you send in a bunch of cheap-ass obsolete units or high defense units and just pillage roads...unlike in Civ II this will actually work since even the AI's money is based on its transport network, and you will try to cut off unique or scarce resources this way.
Think of any others?
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