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copyright limitations related to CTP

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  • #16
    what happened with the quotes is you wrote them wrong. the end quote should look like [ / quote ] minus the spaces.
    -connorkimbro
    "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

    -theonion.com

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    • #17
      cassembler, capiche. What I want to know is how copyright concerns infleunced the design.
      Wether from hard cores resrtrictions, negotiated settlements or just "picked battles".

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      • #18
        Simpleton, Try this format:
        [QUOTE][/QUOTE]

        Or if unsure, press the quote button above where you type
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #19
          Thanks for the quote help everyone. I've done quotes right before but I guess my brain must still be on vacation!

          Thanks to your help I've fixed the post.
          "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
          "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

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          • #20
            Actually Mark, I remember one of the designers saying that they couldn't have a throne room for legal reasons.

            There are definitely restrictions on what a game system can borrow from another game system. For example CTP couldn't use the Civ's method of resources they did however use a similar method, but they couldn't use an identical method. Using similar methods is a grey area, take Wizards of the Coast's (AD&D) recent suit against Verant (Everquest); not sure what happened there.
            Accidently left my signature in this post.

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            • #21
              Originally posted by Grumbold
              In the same way CtP did not invent anything for their game except a bit of future tech so I don't see how they could prevent Firaxis using stuff like clerics or army stacks if they wanted to.
              Not quite true. I still prefer the PW system of CtP, and the trade system was a great improvement.

              Whatever happens, I would hate to see a Sid monopoly on Civ games. I am aware that though Activision came up with some really interesting ideas, the games weren't great. But we must not get into a situation where we need to wait at least five years for the next title because Firaxis has the same power as Microsoft...
              To be one with the Universe is to be very lonely - John Doe - Datalinks

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              • #22
                Originally posted by Earthling7


                Not quite true. I still prefer the PW system of CtP, and the trade system was a great improvement.

                Whatever happens, I would hate to see a Sid monopoly on Civ games. I am aware that though Activision came up with some really interesting ideas, the games weren't great. But we must not get into a situation where we need to wait at least five years for the next title because Firaxis has the same power as Microsoft...
                Hear, hear! PW system was great, as was their trade system, as were unconventional units. A decent AI was all CTP2 lacked. After CTP2's sales though, I wouldn't expect anything too civish from another developer for awhile. Besides, the kids are all into real time now.
                - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                - I went to Zanarkand, and all I got was this lousy aeon!
                - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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                • #23
                  CTP1, and it's sequel, CTP1.25, were abysmal pieces of ****e. Admiteddly, CTP 1 wasn't all bad - but it gets it reputation ruined by CTP "2" - which, in effect, was exactly the same game as CTP1 - except we had to pay for it again, the AI was actually worse, the graphics were more or less the same, and they cut out the alien end game. In many respects, CTP2 was worse than CTP1 - infact, going on what usually happens in the games industry, CTP2 should have come out first - because it was the poorer of the two titles, and technologically inferior.

                  Sorry, still angry with Activision. I want my money back.
                  If the voices in my head paid rent, I'd be a very rich man

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                  • #24
                    The main thing I disliked about CtP series was stacking. I prefered Civ 2/SMAC combat model way over that. Civ 3 army concept seems nice with me, though.
                    I also think that CtP just lacked Sid. Civ 1,2 and SMAC just have that feeling probably given by presence of Sid, while both CtPs lack that.
                    Also, it has to be said, that CtP 2 is a terrible game out of the box - AI is even worse than one of Civ 2, though with Medieval Pack it's a very cool game.

                    Oh, and almost forgot - there will not be CtP 3, it's official, and confirmed by Activision good time ago.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #25
                      Originally posted by Earthling7
                      Not quite true. I still prefer the PW system of CtP, and the trade system was a great improvement.

                      Whatever happens, I would hate to see a Sid monopoly on Civ games. I am aware that though Activision came up with some really interesting ideas, the games weren't great. But we must not get into a situation where we need to wait at least five years for the next title because Firaxis has the same power as Microsoft...
                      They changed the way tile improvements and trade worked but the concepts of improving tiles and establishing trade existed. Similarly they added proper armies to combat but kept the A/D/M system traditional to wargames and greatly expanded the unconventional unit list and other areas. I am not saying nothing good came from CtP. A lot of improvements were made that sadly did not quite come together into a superior whole. Had CtP2 been more polished and managed to achieve commercial success then perhaps we would see many other developers attempting to find an opening in the genre. Many would fail but one or two truly new and good games would have emerged. Competition is a good thing, even if it only serves to make sure Sid/Firaxis don't rest on their laurels.
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

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                      • #26
                        It's not so much a question of new features so much as its a question of the perceptions of those new feaures and having the name 'Sid' behind them. Most players are looking forward to the new additions in civ3 - if Firaxis had merely changed the graphics, then there would of been a HUGE howl of protest over the lack of innovation. (And there are currently some howls that they should of gone farther in pushing the envelope).

                        Innovation is a good thing, and to criticize the CTP series because it had taken a different approach to many of the basic concepts is unfair. After all, people's perceptions are often based on trying to retain the feeling that they had when they first played civ1 or civ2 - and that feeling often takes a conservative approach that does not want to deviate at all from the formula.

                        For instance, if civ3 had been released before CTP, and Sid/Brian had decided to incorporate unconventional units, then I bet that most fans would of accepted that concept as revolutionary and very cool. It's the same with many of these new features being promoted in civ3. If you look closely, there are a lot of concepts from the CTP series that have made their way into civ3, yet few here are willing to admit that the CTP influence is a positive thing - and you can safely bet that Firaxis did take a look at many of the concepts from CTP as a basis for their decisions - their execution of these concepts may be different, but not necessary superior.

                        Thing such as:
                        - Stacked combat
                        - Unit support costs payed on a global scale
                        - Captured Workers/Settlers converted into your own new workers (CTP slavery)
                        - Minor Wonders similar in concept to CTP2 Feats of Wonders (emphasis on the word concept though)
                        - Leaders - (implimented in CTP2 Activision Scenarios and fan-created Mods)
                        - More civs - (easily implimented in CTP1 via a text file edit, but not at all possible in civ until civ3 - and in fact CTP can support up to 32 civs at one time)

                        The slaving concept in CTP has actually deeper, because not only could you capture slaves, but your food costs for slavery were less - (a reflection of history) and owning slaves carried a built-in risk (loss of a slave city due to revolt if not properly garrisonned and the dangers of not getting Emancipation Proclaimation).

                        Likewise, I thing that stacked combat is actually better thought out in the CTP series, from a playabilty standpoint (for instance, the ability to stack all units and move them as a single entity for ALL units is not present in civ3). In fact civ3 may very well boil down to a race to be able to build an army first (the race to tanks concept), but this is speculation at this point in time, so I cannot say with any certainty which setup will be superior.

                        There are features of civ3 which are very promising (unit resources, culture), but I think these features are as more of an evolutionary process that comes about because civ3 is now the most current release of a civ-style TBS game.

                        CTP had its flaws, but its as much due to the skill of current players and their ability to master these types of games at a much quicker rate due to past gaming experience as it is due to design flaws within the game.
                        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                        ...aisdhieort...dticcok...

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                        • #27
                          hexagonian, I agree with you. I was never the biggest supporter of Activision, but it saddens me that they are out. I can only hope that others will try.

                          I am sure that Civ3 will borrow quite a bit from CTP. Civ2 was not much more than a graphical overhaul over Civ1, some features even removed. CtP broke the ice, took the concept further, and now Civ3 does the same. Innovation can only be a good thing.

                          If we so desperately want to keep Civ 1 and 2, then why bother with further releases? If people want to play Civ1, let them. If they are ready for innovation and new features, then let's embrace Civ3 and whatever the future brings.
                          To be one with the Universe is to be very lonely - John Doe - Datalinks

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                          • #28
                            I agree that CTP gets an undeserved bad rap.

                            Stacked combat allowed numerical superiority to be better reflected. It also emphasized having a balanced attack force more.

                            The ai is weak, but is it worse than SMAC?

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                            • #29
                              CTP2 out of the box was poor, but the mods made it interesting.

                              Civ3 seems too close in concept to Civ2 with few major new features and my guess is that it has been designed to be an 'accessible' game to attract a new generation to Civ style games, and in particular, an average game will be short.

                              How much I will play will probably depend on how much mods will add to the game with new ideas, units techs etc - could each Age be expanded to the same scale as the original design?
                              "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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                              • #30
                                Civ2 was not much more than a graphical overhaul over Civ1
                                I somewhat agree with this statement, though I think it had enough improvements to make it a Civ2 vs a Civ1 Gold.
                                I feel the same about Civ3. I think it's been expanded enough to be able to call it Civ3.
                                Didn't think so about CTP2, though I did enjoy CTP1 for quite some time right out of the box.
                                "You don't have to be modest if you know you're right."- L. Rigdon

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