It appears from all of the changes in Civ3 that the balance has tilted more in favor of the defender. Probably the biggest advantage the defender has is the use of roads, why the attacker has to plod along at normal rates. This is compounded by low movement rates. The defender also has other advantages, including forced labor and the draft, so if they are in a pinch they can mobilize a few extra troops.
Without the ability to use road or rails, the howitzer blitzkriegs of Civ2 are a thing of the past. Infantry on the offensive poses little threat, and the defender can easily use their transportation network to bring troops to the front and engage enemy troops in preselected kill zones.
These challenges certainly won't overwhelm a crafty human player, however the AI could certainly have problems with this.
I would say that a human would go on the offensive like this:
*Gain air superiority
*Cut holes in the defenders transportation network
*Bombard entrenched defenders with air power
*Bring up fast land units to seize the objectives
*Use paratroops when needed
Will the AI know to do that? My worst fear is that the AI sends army after army with cutting off my ability to reinforce my front, and then ends up losing its massive armies.
So in your opinion will the AI be an Atilla the Hun or will it be a George Pickett (Pickett's charge)? What does the AI need to know for it to be successful on the attack?
Without the ability to use road or rails, the howitzer blitzkriegs of Civ2 are a thing of the past. Infantry on the offensive poses little threat, and the defender can easily use their transportation network to bring troops to the front and engage enemy troops in preselected kill zones.
These challenges certainly won't overwhelm a crafty human player, however the AI could certainly have problems with this.
I would say that a human would go on the offensive like this:
*Gain air superiority
*Cut holes in the defenders transportation network
*Bombard entrenched defenders with air power
*Bring up fast land units to seize the objectives
*Use paratroops when needed
Will the AI know to do that? My worst fear is that the AI sends army after army with cutting off my ability to reinforce my front, and then ends up losing its massive armies.
So in your opinion will the AI be an Atilla the Hun or will it be a George Pickett (Pickett's charge)? What does the AI need to know for it to be successful on the attack?
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