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  • Future Tech Question

    Maybe this is not the right forum but I don't think we have a civ3 mod forum yet.

    I am planning a future mod for Civ3 and I am looking for ideas for future techs. Things like mag trains, nanobots, space ladders.

    I have just started planning this in my head so feel free to post any future techs and units that could appear going out to the year 3000.

    Thanks.
    Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.

    -- (Terry Pratchett & Neil Gaiman, Good Omens)

  • #2
    Originally posted by donarumo
    I am planning a future mod for Civ3 and I am looking for ideas for future techs. Things like mag trains, nanobots, space ladders.
    Just dont forget future cultural & lifeview/lifestyle progressive techs, as well. Futuristic tech-trees with only "technical" or "tecnocratic" knowledge becomes so dry and boring.

    Comment


    • #3
      you look at the tech trees from SMAC and CTP, there were some nice techs in there, with an explanation and everything.
      You would have to balance it properly off course, too much tech can make it too complicated.

      Here are some future techs i find interesting :
      Fusion power, don't know if it's included in civ3
      True AI, there already exists an AI with the intelligence of a 4 year old.
      Quantum computers, they are supposed to be so fast, that they have computed everything you wanted before you even hit the power switch
      Neural interfaces, complete human/machine integration

      there should definitely be cultural techs also, but i can't think of any right.
      <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
      Play Bumps! No, wait, play Slings!

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      • #4
        Hey, I'm working on one too! I never finished my mod for Civ II, so I'm just going to "upgrade" what I've got to Civ III and hopefully finish it this time. ^_^

        Redoing all the graphics is gonna take a lot of time, though...
        "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

        Comment


        • #5
          Thanks for the ideas. Yes, some cultural techs will be needed.

          For graphics, I am planning to use existing graphics from other games to start off with anyway. It might be kind of weird to have still graphics next to animated ones but we will have to see.
          Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.

          -- (Terry Pratchett & Neil Gaiman, Good Omens)

          Comment


          • #6
            The Americans invent Civilization(the computer game that is)

            That might be a cool advance. Dawns the age of culture.
            Or it could possibly be a wonder instead.

            Comment


            • #7
              Originally posted by MustPost
              The Americans invent Civilization(the computer game that is)

              That might be a cool advance. Dawns the age of culture.
              Or it could possibly be a wonder instead.
              Nah, it'd cause work slow downs as a large portion of the population call in sick for weeks on end and people who do actual show up to work aren't productive because they had to have "just one more turn" the night before.

              Invent Civ3:
              -50% Shield Production
              +3

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              • #8
                Some ideas off the top of my head:

                Anti Gravity (lots of applications)
                Quantum Pair "radio" (instantaneous communications over any distance)
                Deep Core Power Generators (drilled into the crust of the earth)
                Deep Core Mines (lots of resources from anywhere)
                Molecular Sieve (sp?) (allows fast, cheap extraction of fresh water from sea water)
                Iceburg Tugs (also allows cheap delivery of fresh water to any coast)
                Gas Fuel Cells (significantly reduces transport pollution)
                Robotic Workers (increases happiness and/or production)
                Arcologies (increases max city pop)
                Gene-Specific Viruses (only infect a certain civilisation)
                Brain Implants (increases intelligence, science output)
                Matter Transmission (transport non-organic units instantantiously over large distances)
                Fusion Power (more production)
                Room-Temperature Superconductors (more production, superfast computers, less power usage)
                Smart Materials (better combat units)
                Advanced Hydroponics (better food production)
                AI (higher science output - possibly a prereq for Robotic Workers)
                Computers that don't crash (nah, too unrealistic)

                Comment


                • #9
                  For cultural techs, think of the social consequences of a technological development. How would a cyborg or inteligent computer react to a normal human? Would owning an advanced AI computer be considered slavery? what about the technological have-nots? Do the laws of physics impose fundamental limits on the development of technology?

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                  • #10
                    Advanced Space Flight, and also any advanced medical techs would be appropriate and would fit within the game.

                    And also any sort of recycling technologies and energy sources (yeah, like Fusion Power).

                    Also, advanced manufacturing processes (fully robotic assembly plants, nano assembly).

                    Comment


                    • #11
                      Originally posted by GodSpawn
                      Some ideas off the top of my head:

                      Computers that don't crash (nah, too unrealistic)


                      Some other ideas:

                      Nano-medicine: microscopic robots injected into the body to repair tissue and attack viruses/bacteria.
                      Human Genome: mapping out human DNA and knowing what each gene does.
                      Bio-neural net computers: using grown organic matter/neurons to make superfast/semi-intelligent computers.
                      Geo-core power plant: tapping the earth's core for unlimited power.
                      Interactive holography: allows engineers to design things and actually interact with them before building them.


                      I have a lot more from my modifications to CtPII, but I'm not at home right now. Perhaps I'll list more later.

                      Comment


                      • #12
                        Define Advanced Space Flight. How is it different from Space Flight? I always thought adding "Advanced" or "Space" or "Interplanetary" in front of pre-existing techs was a bit of a cop-out. I tried to avoid it as much as possible.

                        (would have been glad to see "Advanced Flight" taken out of Civ III, but oh well...)

                        Is this mod earth- or space-based?

                        From Call to Power: Asteroid Mining, Digital Encryption, Cryonics (Cryogenics), Arcology, Neural Interface, Smart Materials, Fuel Cells, Cloning

                        From SMAC: Ecological Engineering, Frictionless Surfaces, Fusion Power, Matter Compression, Monopole Magnets, Unified Field Theory... everything else is pretty much meaningless future-babble.
                        Last edited by EnochF; October 22, 2001, 20:29.
                        "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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                        • #13
                          How about creating a new Government?
                          Alex

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                          • #14
                            Yeah- just about any techs from SMAC.

                            Comment


                            • #15
                              Human Cloning - Decreases happiness & increases shield production.
                              Immortality - Revives units (better barracks)
                              Gene Splicing - Creates all veteran units
                              Virtual Religion - an improved temple that will increase culture/happiness

                              Those are just a few suggestions I have, right off the top of my head.
                              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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