Originally posted by Steve Clark
I think this is one of the first time I've seen a Firaxian address something about the AI and their tendencies.
So you are saying that we can set ALL of the civs to the highest aggression setting and expect to get hit hard early? Or what about the opposite? If I set all of them to the lowest setting, will they focus on a peaceful diplomatic game? How will the AI act or react when something doesn't go their way (setting-wise?). For example, if a non-aggressive civ becomes cornered and the only way out is to fight hard, will it?
In other words, to make Civ3's civs less predictable (e.g., Chinese always growing fast and agressive), just change their settings? But what if I don't want to know what the Chinese will or won't do???
And taking your Babylonians example. With them back-stabbing you EVERY game, isn't that too predictable?
How can one hide or randomize the setting in the file so that a civ's tendency will not be predictable or known?
I think this is one of the first time I've seen a Firaxian address something about the AI and their tendencies.
So you are saying that we can set ALL of the civs to the highest aggression setting and expect to get hit hard early? Or what about the opposite? If I set all of them to the lowest setting, will they focus on a peaceful diplomatic game? How will the AI act or react when something doesn't go their way (setting-wise?). For example, if a non-aggressive civ becomes cornered and the only way out is to fight hard, will it?
In other words, to make Civ3's civs less predictable (e.g., Chinese always growing fast and agressive), just change their settings? But what if I don't want to know what the Chinese will or won't do???
And taking your Babylonians example. With them back-stabbing you EVERY game, isn't that too predictable?
How can one hide or randomize the setting in the file so that a civ's tendency will not be predictable or known?
Originally posted by Dan Magaha FIRAXIS
You could, in theory, set the aggressiveness to the maximum for all Civs and set the strategies to be similar or identical (i.e., always build offensive ground units, or whatever).
It was really a conscious design choice, though, for each Civ to play a certain way, and this goes back to the "quality vs quantity" argument.
To my knowledge there's not a "randomize" function right now that changes the AI personalities, but it's certainly an idea I can pass along to the team.
And re: the Babylonians, perhaps I was being a bit dramatic about them "backstabbing", but let's just say I have had a few confrontations with them that ended less than fortuitously for me
Some of the testers seem to really despise Gandhi so I guess a lot of it is just in how you play the game.
Dan
You could, in theory, set the aggressiveness to the maximum for all Civs and set the strategies to be similar or identical (i.e., always build offensive ground units, or whatever).
It was really a conscious design choice, though, for each Civ to play a certain way, and this goes back to the "quality vs quantity" argument.
To my knowledge there's not a "randomize" function right now that changes the AI personalities, but it's certainly an idea I can pass along to the team.
And re: the Babylonians, perhaps I was being a bit dramatic about them "backstabbing", but let's just say I have had a few confrontations with them that ended less than fortuitously for me
Some of the testers seem to really despise Gandhi so I guess a lot of it is just in how you play the game.
Dan
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