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The Civ III and Sid interview in a Finnish magazine

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  • The Civ III and Sid interview in a Finnish magazine

    I'm starting a new thread on my translation,
    because there's no other thread for it.

    Now, I can answer here any questions, comments or
    other inquiries.

    I must add that there was screenshots from
    the game, but I didn't include them, because they
    have already been seen here.

    BTW, I suppose that was the first Sid interview
    on Civilization that has been published in its
    full length at Ape; or at least translation.

    P.S. If you don't know what translation I'm
    talking about, check the Ape's Civ III news, where Dan has posted
    something.
    _____________________________________________
    Added later: Here's a direct link to the translation
    (HTML and RTF versions available): Click here for the translation!
    Last edited by Rasbelin; October 22, 2001, 15:13.
    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

  • #2
    A fine job, Rasbelin, thanks for your efforts!
    -connorkimbro
    "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

    -theonion.com

    Comment


    • #3
      Thanks, Connorkimbro!

      Sadly it looks like you're the only one
      who has been pleased with the article.
      Poor me...
      Last edited by Rasbelin; October 22, 2001, 12:18.
      "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

      Comment


      • #4
        I liked the article, too. Two quotes that are really important, IMO:

        During the war, the cities resist the occupation until signing of a peace treatment between the fighting nations. After the peace treatment the city still keeps its national identity and might even turn up against the new occupants.

        This may well be the explanation of the 'Madras screenshot' (three very angry Indian citizens under Roman rule - they don´t work tiles and seem to need no food).

        The computer doesn't fight wars anymore for its evilness, but instead the wars are based on some goal to be achieved by the computer leader. If the computer nation needs oil and the player isn't willing to trade that, this might start a war of valuable oil fields.

        This raises my hopes regarding the AI still further (they have been high since I read about Soren Johnsons AI programming background).

        Thanks for the translation, Rasbelin.
        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

        Comment


        • #5
          You're a real translation master!

          Comment


          • #6
            Great Finland Idealism

            <----- What do you think?


            ( I wonder why they closed new zealand thread... )

            Comment


            • #7
              Good article, good reading.

              Thanks Rasbelin.

              Comment


              • #8
                Originally posted by lockstep

                This may well be the explanation of the 'Madras screenshot' (three very angry Indian citizens under Roman rule - they don´t work tiles and seem to need no food).
                My opinion is that you have just found the answer
                to that clue.
                This raises my hopes regarding the AI still further (they have been high since I read about Soren Johnsons AI programming background).
                Well, it simply means that the AI can use logic.
                A human acts reasonable (or is supposed to do so ),
                but an AI uses algorithms.
                Thanks for the translation, Rasbelin.
                You're welcome!

                It was just fun and enjoyable to
                translate Sid's thoughts on the gaming industry;
                and hey, he revealed that he actually "respects"
                the makers of Age of Empires in some way.
                This is something ground breaking!
                Sid is an AoE fan!?!
                "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                Comment


                • #9
                  The article is pretty interesting...

                  Thanks Rasbelin
                  In een hoerekotje aan den overkant emmekik mijn bloem verloren,
                  In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt

                  Comment


                  • #10
                    Originally posted by Jusbaummer
                    What do you think?
                    A nationalistic Finn?

                    *plays the Finnish national anthem on the background*
                    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                    Comment


                    • #11
                      I must admit that the article explains the resource
                      system quite clearly, and I think it's the only resource
                      where I have seen that hiding of resources mentioned.

                      The player doesn't see any hidden nature resources
                      out in the terrain, before the technology for using
                      them has been invented. The capital might bee in the
                      middle of the world's richest uranium deposit, but you
                      won't get a hint about that before the scientists have
                      split their atoms. Nature resources can be accessed,
                      when they have been connected to a city with a road.
                      If the deposit is outside the city's limits, only a road
                      isn't enough, but also a mining colony built by a worker,
                      which will disappear after that, is needed. After this all
                      cities linked to the same road network can use the
                      deposit. In theory every nation needs only one deposit
                      of every nature resource.


                      -cut-

                      Nature resources don't only give bonuses, but they're
                      also vital for producing units and buildings.
                      Swordsmen need iron for their weapons and railroads coal.
                      The missing material has to be bought from wealthier
                      nations or taking it over by warfare. Destroying or
                      surrounding a crucial trading route is a very powerful
                      strategy.
                      "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                      Comment


                      • #12
                        Rasbelin, great job! I found it especially interesting that the AI now will have reasons for going to war (besides "you're too powerful, therefore I will attack you, as in Civ 2 ).

                        By the way, I turned the translation into HTML, if anyone is interested in hosting or having it. Nothing fancy or exciting, mind you, but if you prefer to read it in a browser, it might be your cup of tea. So whoever wants it, let me know.

                        Comment


                        • #13
                          Rasbelin, great job! I found it especially interesting that the AI now will have reasons for going to war


                          Yes, if done well, this could REALLY enhance the atmosphere, enabling the player to add much more depth to the "story" that in previous civ games. Before, when the AI made an attack, it was always just irritating. For no reason, a sneak attack. Bastards. But now, hey, i have oil! They need oil! I'm fighting to protect my oil! That's exciting, i think!. Hopefully such things come out in the diplomacy screen, and if the AI really makes a concerted effort to get what it wants/needs, that would be awesome. That would bring so much more life to the game, IMO.
                          -connorkimbro
                          "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

                          -theonion.com

                          Comment


                          • #14
                            Originally posted by El hidalgo
                            I found it especially interesting that the AI now will have reasons for going to war.
                            Me too.
                            By the way, I turned the translation into HTML, if anyone is interested in hosting or having it.
                            Just send it to my email address (rasmus@sgic.fi).
                            I'll upload it on my ISP's server, so that everyone
                            can read the translation.
                            "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                            Comment


                            • #15
                              Originally posted by Rasbelin
                              Just send it to my email address (rasmus@sgic.fi).
                              I'll upload it on my ISP's server, so that everyone
                              can read the translation.
                              On its way!

                              Comment

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