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Economic buildings shoud give cultural points.

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  • Economic buildings shoud give cultural points.

    Yeah. As ive seen in the screenshots, economic buildings (marketplace, stockexchange, etc) dont give CP. The fact is that they should, because:
    1) Culture is all what man do or make.
    2) Every marketplace, or commercial center has its own "buy-fashion", i mean: its not the same, dont know, lets say, the 5° avenue in NY than a main street in Turkey, where do u have all that posts in the street, and all sceam, and such a things.

    Every coutry has its own way to buy things. And thats why sould give CP, less than temples, libraries, ets, but shoud give.

    Yep.
    Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
    Asesino_Virtual

  • #2
    That's not true. Our culture was in no way enhanced when we started the Stock Exchange under a tree in New York.
    The greatest generals in history didn't use war simulations, they just played Civ 2

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    • #3
      Originally posted by Asesino_Virtual
      Yeah. As ive seen in the screenshots, economic buildings (marketplace, stockexchange, etc) dont give CP. The fact is that they should, because:
      1) Culture is all what man do or make.
      Such a broad and indiscriminate view on what "culture" is, would be totally pointless, both in terms of Civ gameplay and in real life. If you paint a picture on a white canvas, using only one white colour of the exact nuance as the canvas itself - what would that achieve? No contrasts whatsoever. Cultural values that doesnt contrasts itself against "all what man do or make" are similarly contrastless & pointless.

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      • #4
        Your culture is what makes up how people buy stuff and sell stuff.

        Not how people buy and sell stuff makes up your culture.

        (can't think of a better way to word it)
        Let us unite together as one nation, a world nation" - Gundam Wing

        "The God of War will destroy all mortals whom dare stand in his way"

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        • #5
          Culture is how a state is likely to run its economy, not how the economy is likely to run a culture. Culture controls how an economy is going to develop. For example, a communal society would lean towards a socialist state and a liberal society would lean towards a capitalist state.

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          • #6
            Re: Economic buildings shoud give cultural points.

            2) Every marketplace, or commercial center has its own "buy-fashion", i mean: its not the same, dont know, lets say, the 5° avenue in NY than a main street in Turkey, where do u have all that posts in the street, and all sceam, and such a things.

            Thats a rather broad generalization
            In most large metropolitain areas around the world you'll find shopping malls, stock excanges, corner stores and the like, and in most rural areas around the world you'll find those market stalls and yelling merchants your talking about. the ratio might be different but the mechanics are fairly constant; consumers and sellers exchanging things.

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            • #7
              That's why I think buildings should increase your culture only if they match your Civ traits. So marketplaces, banks, stock exchanges would increase your culture if you were a Commercial civ. Libraries, universities, and research labs for a Science Civ. So on and so forth.
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              "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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              • #8
                Originally posted by Lorizael
                That's why I think buildings should increase your culture only if they match your Civ traits. So marketplaces, banks, stock exchanges would increase your culture if you were a Commercial civ. Libraries, universities, and research labs for a Science Civ. So on and so forth.

                *far off in the distance, an overpowered sect of hardcore rebels are still screaming "slic, slic slic, slic...*
                And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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                • #9
                  Originally posted by dainbramaged13

                  *far off in the distance, an overpowered sect of hardcore rebels are still screaming "slic, slic slic, slic...*
                  If I knew what you meant I might laugh... I've only been here a few months.

                  Care to elaborate?
                  Click here if you're having trouble sleeping.
                  "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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                  • #10
                    Agreed. Sorry AV, you make a good point but it just doesn't hold up too well. Most items sold with any cultural significance tend to be either religious, artistic or scientific/languaged oriented.

                    I'm sure that cultural point generation will be in the editor so you can change it for yourself and other people who agree. Another for Firaxis I feel.
                    A witty quote proves nothing. - Voltaire

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                    • #11
                      Originally posted by Lorizael
                      That's why I think buildings should increase your culture only if they match your Civ traits. So marketplaces, banks, stock exchanges would increase your culture if you were a Commercial civ. Libraries, universities, and research labs for a Science Civ. So on and so forth.
                      I like ur idea.
                      Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
                      Asesino_Virtual

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                      • #12
                        Originally posted by Lorizael


                        If I knew what you meant I might laugh... I've only been here a few months.

                        Care to elaborate?
                        I think he's referring to the scripting language in ctp (1 or 2 i'm not sure) that allowed modders to do a lot of different things.

                        But I could be wrong about that.

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                        • #13
                          Well it's definately a good idea but I doubt that it could be enabled in the editor.

                          Also had they put it in the game it would probably have been neigh impossible to diable for those that are opposed to the very idea of civ special traits.

                          Also ..... what are Militaristic supposed to do? Barracks

                          Expansionist? Grannary?

                          Those who were scientific, commercial or religious as both their traits would have a tremendously unfair advantage which would lead to balance problems.

                          Sorry guys, good idea once again, but it withers away when exposed to the harsh light of 'game balance to encourage would be consummers'
                          A witty quote proves nothing. - Voltaire

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                          • #14
                            Originally posted by Akron


                            I think he's referring to the scripting language in ctp (1 or 2 i'm not sure) that allowed modders to do a lot of different things.

                            But I could be wrong about that.
                            Which may arguably have been the reason the I part was missed out AI

                            The more complicated a game, the greater the task of making a half-decent AI. If it can stand it's own at Prince level without cheating, I will be suitably impressed.

                            Thats why the best AIs have only been developed for simple ( in bascis ) games like Chess.
                            A witty quote proves nothing. - Voltaire

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                            • #15
                              Originally posted by Ralf


                              Such a broad and indiscriminate view on what "culture" is, would be totally pointless, both in terms of Civ gameplay and in real life. If you paint a picture on a white canvas, using only one white colour of the exact nuance as the canvas itself - what would that achieve? No contrasts whatsoever. Cultural values that doesnt contrasts itself against "all what man do or make" are similarly contrastless & pointless.
                              What would white paint on white canvas achieve? Ever notice that paintings have texture, and the texture of the paint has a big influnce on how the picture is perceived? I suppose such a painting, were the painted interested solely in texture would be quite interesting.

                              Part of the reason why economic buildings do not add to culture is for game ballance. IF every building contributed culture there would be less trade-offs that have to be made in building a city (yes, I know, economic buildings could give say half the culture of a university, I only said it would be LESS of a trade-off). I mean, the argument could be made that military buildings should increase culture (just look at the Zulus and Spartans), but that would bolix the trade-off balance also.

                              But if someone really wants a building to produce culture, then they should use the editor to give every building a culture production rating.

                              Here's an idea - how about buildings that hamper culture? Say, a television network affiliate that increases happiness with sitcoms (turn rioters into "Friends" watchers) but drains away high culture. Coliseums could do the same ("Hey Brutus, want to go down to the stoa and listen to Socrates?" "Nah, going to watch Rome kick Ravenna's sorry a$$e$! Gooooooo, Rome! Ooh! Ooh! Ooh!").
                              Last edited by The Templar; October 21, 2001, 16:34.
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