The music I heard in the four in-game movies @ CivFanatics was kick ass! The "tribal" type music in ancient times, and more advanced music as you go along...nice. I think the music will go a long way toward drawing into the experience. Graphics and sound aren't the most important thing, but I think the overall presentation of the game looks great.
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Music makes the game.
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Yes, it is very good I might actually listen to it more than once
They did a great job on setting the mood with the music- each civ type (European, American, Asian, etc..) gets their own themes, and these themes morph throughout the ages, and are heard during diplomacy.
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voiceovers will not make this game
good music, good sounds; no extended voiceovers, no in-game movies to "distract" the player: these are details, of course, next to the gameplay mechanics and the AI. But I know I'll miss the cutted details.The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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nah, the music is minor, i never played the game with music on. It's disturbing.==========================
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I certainly agree that music plays a role. In Civ-2, there was 2-3 tunes that was so annoying that I always prefered to play without music alltogether. Somehow the random tune generator always seemed to pick those 2-3 tunes particularly often.
It would be a big improvement if the indevidual tunes is available as separate files (and/or indevidually blockable through the preference-screen), so one easily could delete/mute those that one dont like. The Civ-3 tunes that I have heard so far have been good however.
In my view, the old adventure-game "Little Big Adventure" is one of the best examples what really good background-music can add to a game.
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