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Air Combat...ok, but NO AIRBASES!?!?!

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  • #46
    Originally posted by korn469
    think about this, an undamaged tank now cannot kill an undamaged cavalry unit in civ3, because since a cav unit is fater it can always retreat from the tank if the tank does start to damage it
    Yes, but how long can the cavalry retreat with only one move-point left? max 1-3 squares away, and he is now badly wounded. The next turn your almost undamaged WW-2 tank can pursue him and kill him off easily. Besides; I think a move-rate of 2 for early tanks is OK, since they where kind of slow anyway (around 25-35 km/h, I think) and rather unreliable.

    though the stealth bomber now has a shorter range than it did in civ2, if rate of fire means it can execute four air missions a turn, the stealth bomber in civ3 can attack 8 times as much as the stealth bomber in civ2
    Interesting news. Well, that would certainly compensate a lot. Also - maybe one can "jump" from one airport-equipped city to another, loosing one rate-of-fire for each passage. I dont know, but the increased fire-rate certainly make air-units much more useful then before. It all depends however on how the fire-rate stats are for all the land-based modern combat-units.

    also the battleship has a speed of 4
    one last interesting thing is that the stealth bomber and the battleship both have a bombard value of 8
    The operational range for sea-units can perhaps be adjusted through ocean-related Wonders - like in Civ-2. Anyway, the bombardment value is high, making these units much more "cost-effective" then thay where in Civ-2.
    Last edited by Ralf; October 21, 2001, 06:47.

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    • #47
      Originally posted by korn469
      think about this, an undamaged tank now cannot kill an undamaged cavalry unit in civ3, because since a cav unit is fater it can always retreat from the tank if the tank does start to damage it
      In SMAC, this kind of withdrawal was only possible under certain conditions, one of them being that the withdrawing unit must not have been moved the previous turn.

      Adds a bit of tactics.

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      • #48
        The RoF of four definetely makes a Stealth Bomber... a lot faster in a way. Here's a question, the rebase mission: Can you rebase to anywhere inside your operational range? Anywhere where there's an airport/carrier? Anywhere within I dunno, double or triple your operational range?

        And then, can you do things after rebasing. I would assume it counts as one mission. That would definetely allow a Stealth Bomber to do much more than anything on the ground. And Stealth means... 5% intercept chance

        I think Modern Tanks should probably have a move of 4 though. Without governors, those things can go very fast while still being accurate. However, Tank movement is just fine at 2. Anyone remember the Indiana Jones movie where the Cavalry is chasing the tanks? The horses caught up!
        Click here if you're having trouble sleeping.
        "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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        • #49
          Originally posted by Lorizael

          I think Modern Tanks should probably have a move of 4 though. Without governors, those things can go very fast while still being accurate. However, Tank movement is just fine at 2. Anyone remember the Indiana Jones movie where the Cavalry is chasing the tanks? The horses caught up!
          Another argument for WW2 tanks to have a movement of 2, while some cavalry units have 3: Probably a single tank can go sometimes (on a road) as far a horse, but mind that an entire unit of tanks, lets say a regiment (or battalion, or brigade,...), move slower than a cavalry regiment. In rough terrains and with bad weather, horses respond better than tanks, specially that old WW2 tanks.

          First tanks units were used as support to infantry, german officers like Guderian or Rommel changed their role in battle with great sucess. That´s why we could expect the german UU "Panzer tank" to have a movement of 3.

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          • #50
            Lorizael

            depending on how civ3 handles the rebase option the stealth bomber could possibly move all across the globe in a single turn, however without a nearby city or carrier the limited operational range could prevent it from actually attacking

            Alfonsus72

            Probably a single tank can go sometimes (on a road) as far a horse, but mind that an entire unit of tanks, lets say a regiment (or battalion, or brigade,...), move slower than a cavalry regiment. In rough terrains and with bad weather, horses respond better than tanks, specially that old WW2 tanks.
            yes under certain conditions i'm sure that horses are faster than a WW2 tank...however i think the tank represents a tank typical of a sherman or t-34 (with the panzer representing something typical of the pather), and that on a day by day basis cavalry won't out perform the ww2 tanks by that much

            certainly cavalry wouldn't be able to keep up with a tank typical of the M1

            however the ironclad and the battleship have the same movement rates...so the monitor can keep up with the missouri
            sure it could

            it seems firaxis has done a good job of scaling up attack and defense but in my opinion (take it for what it is worth) modern units need just a little more speed

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            • #51
              Originally posted by Alfonsus72
              First tanks units were used as support to infantry, german officers like Guderian or Rommel changed their role in battle with great sucess. That´s why we could expect the german UU "Panzer tank" to have a movement of 3.
              Definetely what I was thinking. That way the Panzers can do real blitzkriegs
              Click here if you're having trouble sleeping.
              "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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