If uou want a good guess you should concentate on first answeing this questions. (Some are quite simple)
1. How mush bigger are the maps then they were in Civ2?
2. Did you ever have problem with the city limit in Civ2?
3. How many more civs will play at the same time in Civ3?
4. How many cities could you fit on a Civ2 Map (No cities next to each other)
5. How many cities will fit on a Civ3 Map
6. What is a good computer number for the limit.
7. Do they have any other limit set under the technical limit?
Regarding Q6 I'd like to say something before you start.
Most new games (and programs) are more concerned of speed then of memory and therefore uses at least full bytes for numbers. If they are really concerned they stay to the OS system allows as it its fastest.
So we could have 8, 16, (24) or 32 bits. IMO thy would mot likely not set the limit to 24-bit at it ain't used by ant operating systems.
16 bit would be enough to cover the maximum number of cities you can fit on the map, which make me believe that they have chosen that. A 16 bit limit would give the technical limit of 65536 cities (compared to 256 of 8-bit limit). Now they could have a setting for the limit that could be altered for the game and/or scenarios. If they have such a limit Dan would know about it, and he would most likely have answered, therefore I believe that the city limit will be no problem.
1. How mush bigger are the maps then they were in Civ2?
2. Did you ever have problem with the city limit in Civ2?
3. How many more civs will play at the same time in Civ3?
4. How many cities could you fit on a Civ2 Map (No cities next to each other)
5. How many cities will fit on a Civ3 Map
6. What is a good computer number for the limit.
7. Do they have any other limit set under the technical limit?
Regarding Q6 I'd like to say something before you start.
Most new games (and programs) are more concerned of speed then of memory and therefore uses at least full bytes for numbers. If they are really concerned they stay to the OS system allows as it its fastest.
So we could have 8, 16, (24) or 32 bits. IMO thy would mot likely not set the limit to 24-bit at it ain't used by ant operating systems.
16 bit would be enough to cover the maximum number of cities you can fit on the map, which make me believe that they have chosen that. A 16 bit limit would give the technical limit of 65536 cities (compared to 256 of 8-bit limit). Now they could have a setting for the limit that could be altered for the game and/or scenarios. If they have such a limit Dan would know about it, and he would most likely have answered, therefore I believe that the city limit will be no problem.
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