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  • Four Questions...

    1) Will workers be able to build airbases in Civ3?

    2) Do you have to build a unit called "Army" to be able to form an army, or is that "Army" unit in the screenshot just an ordinary cavalry with new animation?

    3) Can you put different types of units in the same army (e.g. can you make an army with a Cavalry, a Cannon, and a Musketmen)?

    4) If you can mix different unit types in an army, is it beneficial to have units that can bombard and units with strong attack (e.g. Catapults and Knights) in the same army as it was in Call to Power 2, or is it better to just have an army of good attackers and no bombarders (e.g. all Swordsmen)?
    Ex Fide Vive
    Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

  • #2
    I might be able to help you with some of these Maximus:

    1) I have no idea. I don't think anyone that doesn't have the game would know that.

    2) I'm quite sure that you turn your Great Leader unit into an Army. I may not be understanding your question fully.

    3) Yes... absolutely! ...and your army moves as slow as your slowest unit.

    4) From what I've been reading in Dan Magaha's replies to our question, the only benefit that you get from creating an army is that each unit pools it's hit points together into one unit (that being the army). So if you have 4 elite units in one army, that means that you have 20 hit points in that one unit entity. I don't think that having different types of units in that army actually matters.

    Maybe they'll expand on that in CIV 4.
    Of the Holy Roman Empire, this was once said:
    "It is neither holy or roman, nor is it an empire."

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    • #3
      Re: Four Questions...

      Originally posted by Dimorier Maximus
      1) Will workers be able to build airbases in Civ3?
      As far as I can see, airbases are infrastructure. Right?
      Well the answer is then simple; the Workers build all
      the infrastructure and the Settlers provide you with
      new cities.
      "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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      • #4
        Re: Re: Four Questions...

        Originally posted by Rasbelin
        As far as I can see, airbases are infrastructure. Right?
        Well the answer is then simple; the Workers build all
        the infrastructure and the Settlers provide you with
        new cities.
        The question is whether or not airbases will still be the same as in civ2. Since air units now function differently, it may be different.

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        • #5
          I guess Dan just missed out the airbase. I think it'll be in...

          Also, I guess you won't be able to put cannons in armies. What are they going to do in a normal attack? It'd be messy rules.

          The 'army unit' ie the flag guy, is just a indication that there is a army there. The army on screenshot of the week consists of only 3 Knights. HTH

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          • #6
            sorry to burst ur bubble, Hap, but IIRC cannons can only be in armies, and can 'bombard' now...

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            • #7
              Originally posted by jdd2007
              sorry to burst ur bubble, Hap, but IIRC cannons can only be in armies, and can 'bombard' now...
              I seem to remember seeing somewhere (civfanatics?) that cannons can be outside armies, but could then be captured by enemy units, since they have zero defence. (And this also applies to other zero defence units, such as the Great Leader!)

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              • #8
                Cannons are stand-alone units. They bombard. They do NOT have to be in an army to be useful. More than likely to put them in an army will be a waste of army-space.

                This goes for catapults, cannons, all types of artillery that we know of.
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • #9
                  Proof: Heres a catapult. Its the selected unit, but definately not in an army.
                  Attached Files
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                  • #10
                    my bad, i dont know where i heard that...

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                    • #11
                      Originally posted by jdd2007
                      my bad, i dont know where i heard that...
                      We'll forgive you this time....
                      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                      • #12
                        Re: Re: Re: Four Questions...

                        Originally posted by Sabre2th

                        The question is whether or not airbases will still be the same as in civ2. Since air units now function differently, it may be different.
                        You're Right, Sabre2th. I have a feeling that airbases
                        are still a part of the infrastructure, so I wove to
                        carry on with my vision on those airbases.
                        "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                        • #13
                          I think the question of how bombardment units (catapult, cannon, etc.) function in an army is a very good one. Since their official attack/defense rating is 0/0, they would add nothing to the overall army strength. And I doubt they implemented any sort of CTP like system where the ranged units fire first. At least, I sure hope not!

                          One possible answer is that there is no point in putting bombardment units in an army. Another possible answer is that when the army attacks, the bombardment units execute a bombardment attack first, then the rest of the units attack. I would love to get some clarificatoin on this!
                          Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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                          • #14
                            Has anyone seen any evidence of stacking?

                            Armies we know something of.

                            But has anyone seen a screenshot of 2 units being together? That "defensless" catapult attacking a town in the GameSpot gallery seemed to be all by its lonesome.

                            The only reason I can see for the town's defenders not taking on the catapult is that to capture it would involve advancing into the catapult's tile, leaving the town defenseless.

                            Comments, anyone?

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                            • #15
                              I have this terrible feeling that Civ 3 is going to be like SMAC where there was no indication of how many of your own troops are on a tile until they're clicked on. There is a clip from the trailer vid that seems to show only one spearman until they're right clicked on and then options for several units appear. All of which is going to be a real test of memory!

                              David
                              "War: A by-product of the arts of peace." Bierce

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