"Any civ that receives a majority of votes from the UN council wins the game. The catch here is that in order to even be on the UN council (and thus eligible to be elected UN leader), you must control 25 percent of either the world's territory or its population. The civilization that builds the United Nations wonder automatically gains a permanent council position."
What if terr/pop are relatively equally distributed among 5-7 civs?
In this case he who builds the UN will be the only member, and win the game.
Another case: Precisely 1 civ meets the requirement. It should build the UN for an Automatic Victory. So you can win the game with only 25% pop or terr, IF the rest is equally distributed.
Yet another case: 2 civs meet the requirements. Once the UN are built, the stronger of the two will vote for itself, and win the game again!
I can see a whole bundle of strategies here to exploit this and trick yourself to victory with 25% of the world population or territory. If this comes true, I claim the name 'Comrade Tribune´s UN Gambit' for this.
What if terr/pop are relatively equally distributed among 5-7 civs?
In this case he who builds the UN will be the only member, and win the game.
Another case: Precisely 1 civ meets the requirement. It should build the UN for an Automatic Victory. So you can win the game with only 25% pop or terr, IF the rest is equally distributed.
Yet another case: 2 civs meet the requirements. Once the UN are built, the stronger of the two will vote for itself, and win the game again!
I can see a whole bundle of strategies here to exploit this and trick yourself to victory with 25% of the world population or territory. If this comes true, I claim the name 'Comrade Tribune´s UN Gambit' for this.
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