I love it : some new info in this stuff from the new Gamespot interview.
I really love the fact to destroy buildings and even tileimprovements by bombarding.
This makes a strategy of destroying the enemy economy without capturing their cities with all the new "culture" problems possible.
Bombardment is not limited to targeting enemy units--players can also use it against terrain improvements (roads and the like) and cities (where it may cause a population decrease or destroy city structures). Missiles operate in a similar way, but they are expended once the attack is conducted. And air units now have a specialized range of missions, running the gamut from air superiority to recon and precision bombing. All these improvements make for a combat system full of fun choices that enhance the experience of planning and executing military campaigns.
I really love the fact to destroy buildings and even tileimprovements by bombarding.
This makes a strategy of destroying the enemy economy without capturing their cities with all the new "culture" problems possible.
Bombardment is not limited to targeting enemy units--players can also use it against terrain improvements (roads and the like) and cities (where it may cause a population decrease or destroy city structures). Missiles operate in a similar way, but they are expended once the attack is conducted. And air units now have a specialized range of missions, running the gamut from air superiority to recon and precision bombing. All these improvements make for a combat system full of fun choices that enhance the experience of planning and executing military campaigns.
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