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  • #16
    Originally posted by Faboba
    Anyone heard if naval units can be 'armies'
    No, I have read a few times that armies can only consist of land units.

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    • #17
      Originally posted by old dog
      No, I have read a few times that armies can only consist of land units.
      I recall seeing this somewhere as well, but I cannot remember where. I've searched pretty diligently for the thread/article/faq that contained the info, but to no avail!
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #18
        Originally posted by old dog
        No, I have read a few times that armies can only consist of land units.
        That's because a stack of naval units would be a navy instead

        Unfortunately it seems naval task forces and airborne 'big wings' (if we ever need them) have to wait until later. Perhaps it will give them something extra to include with multiplayer

        I must admit that I'd missed the news that Armies were unconfigurable once they have been created. I could have got quite worked up about that piece of nonsense if it wasn't already too late to make a difference. It's like saying the 1st Armoured Division has to disband every 10 years so that it can be reformed with rookie troops just to get the new tanks and equipment in. Then again the same applies for standard units and I've not seen mention of their upgradeability either.
        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
        H.Poincaré

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        • #19
          Pfew, I still don't have it clear in my head.

          I think I will just wait and see how it works once I play civ3.....
          Member of Official Apolyton Realistic Civers Club.
          If you can't solve it, it's not a problem--it's reality
          "All is well your excellency, and that pleases me mightily"

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          • #20
            I was my understanding ( and this would make both the program more understandable and easier to add new units to ) that when you made an army it just became one big unit. It pooled hp and ( I was thinking about this, this morning ) probably either takes the highest defence / attack values ( which it silly cause you'd just army a howitzer ( if possible - see artillery units thread ) and a mech infantry ) or ( more likely if they DO go with the one-big-unit idea ) takes the average attack / defense values of all the units in it ( the numbers wouldn't get TOO silly as there's only gonna be at most 4 units there )
            Faboba

            armies do not combine into one large unit, and they do not truly combine hitpoints

            here is what happens

            lets say you have 2 cavalry and a knight in your army

            elite cav 6.3.3 5hp
            veteran cav 6.3.3 4hp
            regular knight 4.3.2 3hp

            this means the army would be able to move 2 squares and that when combat started the most powerful unit would fight first

            so the elite cav unit would fight until it had been damaged to the point where the vetern cav unit was more powerful (ie had better odds) at that point the vet cav unit would fight, the vet cav would continue to fight until either the damaged elite cav or the regular knight had better odds, they would continue switching off like this until all three units had either died or until the army won

            does that explain it better?

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