From Sid's interview in EB world:
The Governor feature allows players to pass some of the management of individual cities (or all of them, if desired) to the AI. Once a player activates the Governor menu in the City Management screen, they can direct that Governor to follow selected instructions for his city (as well as instruct the Governors in all cities, or even just those on the adjacent landmass). A player can also direct that a Governor NOT do certain things. For even ?finer? control, players can also determine the frequency with which the Governor will produce certain types of units (naval, artillery air, defensive, offensive, worker, etc.) and certain types of improvements/wonders (those which increase happiness, wealth, growth, science, etc.).
The Governor feature allows players to pass some of the management of individual cities (or all of them, if desired) to the AI. Once a player activates the Governor menu in the City Management screen, they can direct that Governor to follow selected instructions for his city (as well as instruct the Governors in all cities, or even just those on the adjacent landmass). A player can also direct that a Governor NOT do certain things. For even ?finer? control, players can also determine the frequency with which the Governor will produce certain types of units (naval, artillery air, defensive, offensive, worker, etc.) and certain types of improvements/wonders (those which increase happiness, wealth, growth, science, etc.).
Imagine being able to give precise guidelines as to what you want from a city and then get something close?
David.
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