CtP1/2 have never crashed on me. I guess that just highlights the problems they have these days trying to develop software for "the PC" which has thousands and thousands of possible hardware and software configurations.
Its a piece of software which the majority of keen Civvers feel was inferior to Civ 2/SMAC. I'm not going to challenge that. However it did manage to show some positive ways that the Civ experience could be improved or adapted:
- expanding city radius
- SLIC code for making really different mods
- PW rather than workers (love it or hate it)
- proper army formations with roles for infantry, cavalry and missiles
- Interesting special forces (love them or hate them)
- Configurable build queue lists
- Terrain restrictions e.g. Armor in roadless mountains
Not enough to save it from its faults, but worthwhile for all that.
Its a piece of software which the majority of keen Civvers feel was inferior to Civ 2/SMAC. I'm not going to challenge that. However it did manage to show some positive ways that the Civ experience could be improved or adapted:
- expanding city radius
- SLIC code for making really different mods
- PW rather than workers (love it or hate it)
- proper army formations with roles for infantry, cavalry and missiles
- Interesting special forces (love them or hate them)
- Configurable build queue lists
- Terrain restrictions e.g. Armor in roadless mountains
Not enough to save it from its faults, but worthwhile for all that.
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