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what will make civ 3 better than ctp

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  • #16
    CTP 2's ai was worse than civ 2's. Civ 3 just has to match civ 2's ai and with the other great features it will easily beat CTP 2.

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    • #17
      Originally posted by BLackraven42
      Sid Meier will accually be involved in making the game!
      Someone who likes to play games hired the team, reviewed the design, tested the product. That will make this better, by far, than the CTPs, both of which were tedious, unplayable messes.
      No matter where you go, there you are. - Buckaroo Banzai
      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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      • #18
        That's why Sid is important. He play the game, and make sure it's fun and balance.

        Originally posted by Akillias
        Ctp sucked. But i can hardly tell why

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        • #19
          Originally posted by sekong
          That's why Sid is important. He play the game, and make sure it's fun and balance.
          But... I hated SMAC
          In een hoerekotje aan den overkant emmekik mijn bloem verloren,
          In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt

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          • #20
            need you even ask? CTP and CTP2 were not even playable out of the box! quite possible the worst games i have ever played...and CTP2 was the first (and only) game that i have ever returned. (i would have returned CTP1 but i could not based on where i baught it)

            so my answer to you is:

            EVERYTHING!

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            • #21
              try walmart

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              • #22
                Why? Any particular reason?


                Originally posted by Assur


                But... I hated SMAC

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                • #23
                  I thought Brian Reynolds ran SMAC for the most part.

                  Also, SMAC had
                  -- less stats
                  -- worse graphics
                  -- cheaper movies
                  -- less unit art
                  -- borders that didn't work
                  -- fungus, the 2nd most evil thing ever
                  -- sea colonies, the most evil thing ever
                  -- an unintuitive interface
                  -- a really dark feel.
                  -- a gameplay style that was all about war

                  We know Civ3 won't have any of these problems.

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                  • #24
                    Originally posted by squid
                    I thought Brian Reynolds ran SMAC for the most part.

                    Also, SMAC had
                    -- less stats
                    -- worse graphics
                    -- cheaper movies
                    -- less unit art
                    I understand. But I think it's just minor problems.

                    -- borders that didn't work
                    Why? And I think CIV3 implement the border concept from SMAC..

                    -- fungus, the 2nd most evil thing ever
                    I should try Gaia's faction, and enjoy it

                    -- sea colonies, the most evil thing ever
                    ]
                    That's one of the cool concept I feel.. So bad that you don't like it... You are so human Maybe I'm fishy

                    -- an unintuitive interface
                    -- a really dark feel.
                    -- a gameplay style that was all about war
                    Maybe you played alien cross fire? In SMAC, one of the cool feature is Council of planet.. I choose peace keeper faction when I want to try that one.. The bottom line, SMAC gives you more option than just war in CIV1/2

                    [QUOTE]
                    We know Civ3 won't have any of these problems. [//QUOTE]]

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                    • #25
                      Originally posted by sekong
                      Why? Any particular reason?
                      From squid's post:

                      -- less stats
                      -- worse graphics
                      -- less unit art
                      -- sea colonies, the most evil thing ever
                      -- an unintuitive interface
                      -- a really dark feel.

                      I actually liked the horrible fungus, having to terraform trying to make Planet feel like a less hostile place

                      Also: all those weird techs put me off...

                      Maybe I didn't play the game long enough to start enjoying it, but it just didn't get me hooked like Civ2 did so I returned it.

                      squid: I dunno, it's called Sid Meier's AC so I blame him 100%
                      In een hoerekotje aan den overkant emmekik mijn bloem verloren,
                      In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt

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                      • #26
                        We could argue over SMAC's innovations and shortcomings, but nevertheless, many (I included) enjoy the game and think it is great.

                        But not as great as CivIII

                        And may the letters C-T-P never fall into that order ever again!
                        Last edited by Sarxis; October 15, 2001, 18:30.

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                        • #27
                          TCP? I wonder if they won any benefit from that game

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                          • #28
                            I've always wondered why the makers of CTP didn't get Sid to help out with the making of the game. Just having his name on the box would sell millions of copies.
                            The greatest generals in history didn't use war simulations, they just played Civ 2

                            An old saying goes "For every language a man knows, he is that many times a man"
                            Therefore, George Bush is half a man.

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                            • #29
                              Nothing, CtP will be better...
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                              • #30
                                Originally posted by sekong
                                -- borders that didn't work
                                Why? And I think CIV3 implement the border concept from SMAC..
                                In SMAC, one faction could have their capital sitting there for a hundred years with its border protecting the squares it is harvesting. But another faction could plonk a base down right next to the capital's border, and suddenly the very ancient capital has half the border size as before, and the new base is harvesting squares that the capital used to be using. And all this occurs during one turn.

                                In Civ 3, a nation could have their capital sitting there for a hundred years, with its border (eventually) protecting the squares it is harvesting. Then, when another nation plonks down a city right next to the capitals border, the capitals border still protects the squares it is harvesting. The new city has no border. Also, the new city will eventually be absorbed by the capitals superior culture.
                                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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