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what will make civ 3 better than ctp
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Really? I didn't know that...
But techs should be easy to add and units...
I'm sure that graphics people will be making lots of custom units as soon as Civ 3 is released and then other people will make mods with more techs and unitsIn een hoerekotje aan den overkant emmekik mijn bloem verloren,
In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt
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The name Sid Meier on the box
Cool graphics
Diplomacy
Workers
Trade
UUs
Culture
And don't forget the Firaxis programmers. They certainly do their best to make it betterCreator of the Civ3MultiTool
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Workers are used to build roads/irrigation etc, they're like Civ2 settlers except that they can't build cities (I think they can merge with existing cities though)
UU's are Unique Units, like the Musketeer that can only be built by the French civ, and the Legion only by the RomansIn een hoerekotje aan den overkant emmekik mijn bloem verloren,
In een hoerekotje aan den overkant bennekik mijn bloemeke kwijt
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Originally posted by Akillias
Dont they use the same trade system as in ctp??
And can u explain what is Workers and UUs
Workers are for building improvements (no Public Works)
UUs - Unique Units (you can create as many as you like making each civ totally different)Creator of the Civ3MultiTool
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A SCRIPTING ****ING LANGUAGE DAMMIT would be a good start.
CtP was not too bad after a bit of modding (which granted, shouldn't be neccessary, but the fact that I could do it was a major bonus).
The CtP trade did have caravans, but not ridiculous push-around-the-map ones.
UUs were added, (with terrain dependancy thankyou very much).
Getting rid of legions of workers.
Diplomacy may be improved from CtP2, I've not seen too much of it yet.
Aiin, you can have 8+ civs in CtP
And, most of all, a decent ai, but even with that, if its modding capabilities aren't as good, then it won't be al-round amazing.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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