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How will terrain effect battles?

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  • How will terrain effect battles?

    Northern civs like Russia should have advantage when fighting in tundra against Zulus or so...

    In Sid's Colonization Indians had advantage when attacking Europeans in forests or mountains, like colonists had when fighting against mother country (mean:independence war).
    Civ III should have that far more advanced...

  • #2
    To the best of my knowledge Civ 3 is using the traditional approach of automatic defence modifiers depenent only on terrain type. There are no 'native' bonuses. Apolyton did discuss the potential merits of having terrain preferences and special units depending on the makeup of your home terrain but it has not happened.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #3
      yeah, it would be nigh impossible...with all random generation etc, and given the resistance to UU would probably be slaughtered at forums anyway....

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      • #4
        Besides, invaders get a movement penalty when they move through your territory - they dont get any bonus from roads or railways.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #5
          I got the impression that the people like me who don't like fixed UU's becasue they are nonsensical were the ones more in favour of allowing civilizations to 'grow' their own bonuses depending on where they lived and how they acted. It was the 'keep it simple' and 'Civ is a game, not history sim' camps who were less in favour of this approach.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #6
            Re: How will terrain effect battles?

            Originally posted by Jusbaummer
            In Sid's Colonization Indians had advantage when attacking Europeans in forests or mountains, like colonists had when fighting against mother country (mean:independence war).
            Civ III should have that far more advanced...
            This could be simulated:
            if the attacker is a partisan within its country border or within 3 turns after its creation, then the defender bonus becomes a malus.
            The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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            • #7
              I don't like the idea of allowing certain civs to be better at attacking or defending in certain climates because there would be too many variables to calculate when going to war. Already, with the introduction of culture, it's going to be difficult to wage war as it is.

              Besides, on a historical side, armies usually adapt to climate eventually. Even if an army had an advantage at first, at one point, the other side would overcome climatic obstacles.
              Of the Holy Roman Empire, this was once said:
              "It is neither holy or roman, nor is it an empire."

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              • #8
                Wouldn't that be quite detailed? I mean, isn't their
                enough detailed things in Civ III already?
                I can hardly think many new additions to the game
                now, perhaps in the expansion...
                "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                • #9
                  Why would we have such minor details when major factors like supplies aren't in the game?
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

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                  • #10
                    Originally posted by LaRusso
                    yeah, it would be nigh impossible...with all random generation etc, and given the resistance to UU would probably be slaughtered at forums anyway....
                    Locutus added it to CtP2 using SLIC, you'd think Firaxis could hard-code it. Or let us add it with a scripting language Grrr
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                    • #11
                      Originally posted by Urban Ranger


                      Why would we have such minor details when major factors like supplies aren't in the game?


                      What du mean with "supplies" ?
                      Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
                      Asesino_Virtual

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                      • #12
                        Originally posted by Asesino_Virtual
                        What du mean with "supplies" ?
                        I guess he meant stockpiling resources.
                        Creator of the Civ3MultiTool

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                        • #13
                          Originally posted by Gramphos
                          I guess he meant stockpiling resources.
                          No I think Ranger means feeding troops, who have never heard of Napoleon in Civ 3. And I plan to try putting mountain troops in by using the Editor, with reduced movement/attack penalties on mountains and improved defence stats. All possible without a scripting language I'm hoping Wombat.

                          David
                          "War: A by-product of the arts of peace." Bierce

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                          • #14
                            Let's admit it; We hardcore Civ players want each turn to be one day.
                            Creator of the Civ3MultiTool

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                            • #15
                              Originally posted by Crouchback
                              And I plan to try putting mountain troops in by using the Editor, with reduced movement/attack penalties on mountains and improved defence stats. All possible without a scripting language I'm hoping Wombat.
                              Depends how many flags Civ3 includes. Civ2 had too few for my liking, and with more flags it might be possible, but with a scripting language, then not only could you customise what the rules apply to, you can make new rules. Much better.
                              Concrete, Abstract, or Squoingy?
                              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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